Performance & standardization improvements.

Business logic fixes.
RecyclableQueue & RecyclableStack added - pending improvements.
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mlemanczyk committed 2023-01-06 13:54:32 +01:00
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using BenchmarkDotNet.Attributes;
namespace Recyclable.Collections.Benchmarks
{
[MemoryDiagnoser]
public class ListVsLinkedListBenchmark
{
private const int _objectCount = 1_000_000;
private const int _blockSize = 100_000;
private static readonly object[] _testObjects = Enumerable.Range(1, _objectCount).Select(x => new object()).ToArray();
private static void DoNothing<T>(T obj)
{
_ = obj;
}
[Benchmark]
public void Array()
{
var list = new object[_testObjects.LongLength];
for (var i = 0; i < _testObjects.Length; i++)
{
list[i] = _testObjects[i];
}
for (var i = 0; i < list.LongLength; i++)
{
DoNothing(list[i]);
}
}
[Benchmark(Baseline = true)]
public void RecyclableList()
{
using var list = new RecyclableList<object>(_blockSize);
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Add(_testObjects[i]);
}
for (var i = 0; i < list.Count; i++)
{
DoNothing(_testObjects[i]);
}
list.Clear();
}
[Benchmark]
public void List()
{
var list = new List<object>();
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Add(_testObjects[i]);
}
for (var i = 0; i < list.Count; i++)
{
DoNothing(list[i]);
}
list.Clear();
}
//[Benchmark]
public void LinkedList()
{
var list = new LinkedList<object>();
for (var i = 0; i < _testObjects.LongLength; i++)
{
_ = list.AddLast(_testObjects[i]);
}
foreach (var node in list)
{
DoNothing(node);
}
list.Clear();
}
[Benchmark]
public void RecyclableQueue()
{
var list = new RecyclableQueue<object>(_blockSize);
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Enqueue(_testObjects[i]);
}
foreach (var node in list)
{
DoNothing(node);
}
list.Clear();
}
//[Benchmark]
public void Queue()
{
var list = new Queue<object>();
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Enqueue(_testObjects[i]);
}
foreach (var node in list)
{
DoNothing(node);
}
list.Clear();
}
//[Benchmark]
public void PriorityQueue()
{
var list = new PriorityQueue<object, long>();
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Enqueue(_testObjects[i], i);
}
while (list.Count > 0)
{
var node = list.Dequeue();
DoNothing(node);
}
list.Clear();
}
//[Benchmark]
public void RecyclableSortedList_InUpdateMode()
{
var list = new RecyclableSortedList<long, object>(_blockSize);
list.BeginUpdate();
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Add(i, _testObjects[i]);
}
list.EndUpdate();
for (var i = 0; i < list.LongCount; i++)
{
DoNothing(_testObjects[i]);
}
list.Clear();
}
//[Benchmark]
public void RecyclableSortedList()
{
var list = new RecyclableSortedList<long, object>(_blockSize);
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Add(i, _testObjects[i]);
}
for (var i = 0; i < list.LongCount; i++)
{
DoNothing(_testObjects[i]);
}
list.Clear();
}
//[Benchmark]
public void SortedList()
{
var list = new SortedList<long, object>();
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Add(i, _testObjects[i]);
}
for (var i = 0; i < list.Count; i++)
{
DoNothing(_testObjects[i]);
}
list.Clear();
}
//[Benchmark]
public void RecyclableStack()
{
var list = new RecyclableStack<object>(_blockSize);
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Push(_testObjects[i]);
}
foreach (var node in list)
{
DoNothing(node);
}
list.Clear();
}
//[Benchmark]
public void Stack()
{
var list = new Stack<object>();
for (var i = 0; i < _testObjects.LongLength; i++)
{
list.Push(_testObjects[i]);
}
foreach (var node in list)
{
DoNothing(node);
}
list.Clear();
}
}
}