Benchmarks reworked to save time on test data creation & have more comparable results against baseline.
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using BenchmarkDotNet.Attributes;
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using Collections.Pooled;
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using Recyclable.Collections.Benchmarks.Core;
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using Recyclable.Collections.Benchmarks.POC;
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namespace Recyclable.Collections.Benchmarks
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{
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public enum RecyclableCollectionsBenchmarkSource
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{
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Array,
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List,
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PooledList,
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RecyclableArrayList,
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RecyclableList,
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}
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[MemoryDiagnoser]
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public class RecyclableBenchmarkBase<TBenchmarkType> : PocBenchmarkBase<TBenchmarkType>
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{
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protected long[]? _testObjects;
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protected long[] TestObjects => _testObjects ?? throw new NullReferenceException("Something is wrong and the field is not initialized");
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protected List<long>? _testObjectsAsList;
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protected List<long> TestObjectsAsList => _testObjectsAsList ?? throw new NullReferenceException("Something went wront and the field is not initialized");
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protected PooledList<long>? _testObjectsAsPooledList;
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public PooledList<long> TestObjectsAsPooledList => _testObjectsAsPooledList ?? throw new NullReferenceException("Something is wrong and the field is not initialized");
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protected RecyclableArrayList<long>? _testObjectsAsRecyclableArrayList;
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protected RecyclableArrayList<long> TestObjectsAsRecyclableArrayList => _testObjectsAsRecyclableArrayList ?? throw new NullReferenceException("Something is wrong and the field is not initialized");
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protected RecyclableList<long>? _testObjectsAsRecyclableList;
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protected RecyclableList<long> TestObjectsAsRecyclableList => _testObjectsAsRecyclableList ?? throw new NullReferenceException("Something is wrong and the field is not initialized");
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protected IEnumerable<long> TestObjectsAsIEnumerable
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{
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get
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{
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for (long i = 0; i < TestObjectCount; i++)
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{
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yield return i;
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}
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}
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}
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public override void Setup()
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{
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PrepareData(RecyclableCollectionsBenchmarkSource.Array);
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base.Setup();
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}
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protected override void PrepareData<T>(T benchmarkType)
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{
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Console.WriteLine($"******* PREPARING DATA FOR {benchmarkType} *******");
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switch (benchmarkType)
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{
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case RecyclableCollectionsBenchmarkSource.Array:
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_testObjects ??= DataGenerator.EnumerateTestObjects(TestObjectCount);
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break;
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case RecyclableCollectionsBenchmarkSource.List:
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_testObjectsAsList ??= TestObjects.ToList();
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break;
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case RecyclableCollectionsBenchmarkSource.PooledList:
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_testObjectsAsPooledList ??= new PooledList<long>(TestObjects, ClearMode.Auto);
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break;
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case RecyclableCollectionsBenchmarkSource.RecyclableArrayList:
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_testObjectsAsRecyclableArrayList ??= new(TestObjects, initialCapacity: TestObjectCount);
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break;
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case RecyclableCollectionsBenchmarkSource.RecyclableList:
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_testObjectsAsRecyclableList ??= new(TestObjects, BlockSize, expectedItemsCount: TestObjectCount);
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break;
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default:
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throw CreateUnknownBenchmarkTypeException(benchmarkType);
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}
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base.PrepareData(benchmarkType);
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}
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public override void Cleanup()
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{
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Console.WriteLine("******* GLOBAL CLEANUP *******");
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// Enable this if item type is changed to reference type
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//if (_testObjects != null)
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//{
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// Array.Fill(_testObjects, 0);
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//}
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_testObjects = default;
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_testObjectsAsList = default;
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_testObjectsAsPooledList?.Dispose();
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_testObjectsAsPooledList = default;
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_testObjectsAsRecyclableArrayList?.Dispose();
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_testObjectsAsRecyclableArrayList = default;
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_testObjectsAsRecyclableList?.Dispose();
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_testObjectsAsRecyclableList = default;
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base.Cleanup();
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}
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}
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//[MemoryDiagnoser]
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//public class ListVsLinkedListBenchmarks
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//{
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// [Benchmark]
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// public void RecyclableArrayList()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// using var list = new RecyclableArrayList<object>(initialCapacity: dataCount);
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// for (long i = 0; i < dataCount; i++)
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// {
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// list.Add(data[i]);
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// }
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// for (long i = 0; i < list.LongCount; i++)
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// {
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// DoNothing(list[i]);
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// }
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// list.Clear();
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// }
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// [Benchmark(Baseline = true)]
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// public void RecyclableList()
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// {
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// var data = TestObjects;
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// long dataCount = TestObjectCount;
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// using var list = new RecyclableList<object>(BlockSize, totalItemsCount: dataCount);
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// for (long i = 0; i < dataCount; i++)
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// {
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// list.Add(data[i]);
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// }
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// for (long i = 0; i < list.LongCount; i++)
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// {
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// DoNothing(list[i]);
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void List()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new List<object>(capacity: dataCount);
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Add(data[i]);
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// }
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// for (var i = 0; i < list.Count; i++)
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// {
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// DoNothing(list[i]);
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void LinkedList()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new LinkedList<object>();
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// for (var i = 0; i < dataCount; i++)
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// {
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// _ = list.AddLast(data[i]);
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// }
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// foreach (var node in list)
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// {
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// DoNothing(node);
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void RecyclableQueue()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new RecyclableQueue<object>(BlockSize);
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Enqueue(data[i]);
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// }
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// while (list.LongCount > 0)
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// {
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// DoNothing(list.Dequeue());
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void Queue()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new Queue<object>(capacity: dataCount);
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Enqueue(data[i]);
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// }
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// while (list.Count > 0)
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// {
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// DoNothing(list.Dequeue());
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void PriorityQueue()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new PriorityQueue<object, long>(initialCapacity: dataCount);
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Enqueue(data[i], i);
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// }
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// while (list.Count > 0)
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// {
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// DoNothing(list.Dequeue());
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void RecyclableSortedList_InUpdateMode()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new RecyclableSortedList<long, object>(BlockSize);
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// list.BeginUpdate();
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Add(i, data[i]);
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// }
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// list.EndUpdate();
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// for (var i = 0; i < list.LongCount; i++)
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// {
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// DoNothing(list[i]);
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void RecyclableSortedList()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new RecyclableSortedList<long, object>(BlockSize);
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Add(i, data[i]);
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// }
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// for (var i = 0; i < list.LongCount; i++)
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// {
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// DoNothing(list[i]);
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void SortedList()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new SortedList<long, object>();
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Add(i, data[i]);
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// }
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// for (var i = 0; i < list.Count; i++)
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// {
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// DoNothing(list[i]);
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void RecyclableStack()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new RecyclableStack<object>(BlockSize);
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Push(data[i]);
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// }
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// while (list.LongCount > 0)
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// {
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// DoNothing(list.Pop());
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// }
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// list.Clear();
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// }
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// //[Benchmark]
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// public void Stack()
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// {
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// var data = TestObjects;
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// var dataCount = TestObjectCount;
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// var list = new Stack<object>();
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// for (var i = 0; i < dataCount; i++)
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// {
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// list.Push(data[i]);
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// }
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// while (list.Count > 0)
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// {
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// DoNothing(list.Pop());
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// }
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// list.Clear();
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// }
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//}
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}
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