Implement Span and array AddRange for HashSet
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@@ -139,11 +139,127 @@ namespace Recyclable.Collections
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[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.AggressiveOptimization)]
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[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.AggressiveOptimization)]
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internal static void AddRange<T>(this RecyclableHashSet<T> set, Span<T> items)
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internal static void AddRange<T>(this RecyclableHashSet<T> set, Span<T> items)
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where T : notnull
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where T : notnull
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=> AddRange(set, (ReadOnlySpan<T>)items);
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{
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int count = items.Length;
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if (count == 0)
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{
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return;
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}
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int requiredCount = set._count + count;
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EnsureCapacity(set, requiredCount);
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int bucketsLength = set._buckets.Length;
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while (requiredCount >= (bucketsLength * 3) / 4)
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{
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bucketsLength <<= 1;
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}
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if (bucketsLength != set._buckets.Length)
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{
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ResizeBuckets(set, bucketsLength);
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}
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int bucketMask = set._buckets.Length - 1;
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int insertIndex = set._count;
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for (int i = 0; i < count; i++)
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{
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T value = items[i];
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int hash = value?.GetHashCode() & int.MaxValue ?? 0;
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int bucket = hash & bucketMask;
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int index = set._buckets[bucket];
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bool exists = false;
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while (index >= 0)
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{
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ref var check = ref GetEntry(set, index);
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if (check.HashCode == hash && EqualityComparer<T>.Default.Equals(check.Value, value))
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{
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exists = true;
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break;
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}
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index = check.Next;
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}
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if (exists)
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{
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continue;
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}
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ref var entry = ref GetEntry(set, insertIndex);
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entry.HashCode = hash;
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entry.Value = value!;
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entry.Next = set._buckets[bucket];
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set._buckets[bucket] = insertIndex;
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insertIndex++;
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}
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set._count = insertIndex;
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}
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[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.AggressiveOptimization)]
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[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.AggressiveOptimization)]
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internal static void AddRange<T>(this RecyclableHashSet<T> set, T[] items)
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internal static void AddRange<T>(this RecyclableHashSet<T> set, T[] items)
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where T : notnull
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where T : notnull
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=> AddRange(set, (ReadOnlySpan<T>)items);
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{
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int count = items.Length;
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if (count == 0)
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{
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return;
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}
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int requiredCount = set._count + count;
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EnsureCapacity(set, requiredCount);
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int bucketsLength = set._buckets.Length;
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while (requiredCount >= (bucketsLength * 3) / 4)
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{
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bucketsLength <<= 1;
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}
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if (bucketsLength != set._buckets.Length)
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{
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ResizeBuckets(set, bucketsLength);
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}
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int bucketMask = set._buckets.Length - 1;
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int insertIndex = set._count;
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for (int i = 0; i < count; i++)
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{
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T value = items[i];
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int hash = value?.GetHashCode() & int.MaxValue ?? 0;
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int bucket = hash & bucketMask;
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int index = set._buckets[bucket];
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bool exists = false;
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while (index >= 0)
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{
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ref var check = ref GetEntry(set, index);
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if (check.HashCode == hash && EqualityComparer<T>.Default.Equals(check.Value, value))
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{
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exists = true;
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break;
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}
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index = check.Next;
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}
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if (exists)
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{
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continue;
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}
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ref var entry = ref GetEntry(set, insertIndex);
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entry.HashCode = hash;
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entry.Value = value!;
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entry.Next = set._buckets[bucket];
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set._buckets[bucket] = insertIndex;
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insertIndex++;
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}
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set._count = insertIndex;
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}
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}
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}
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}
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}
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