Files
Recyclable.Collections/Recyclable.Collections/RecyclableLongList.Enumerator.cs
T

90 lines
1.7 KiB
C#

using System.Collections;
using System.Diagnostics.Contracts;
namespace Recyclable.Collections
{
public partial class RecyclableLongList<T>
{
public struct Enumerator : IEnumerator<T>
{
#nullable disable
private static readonly T _default = default;
#nullable restore
private int _currentBlockIndex;
private int _currentItemIndex;
private readonly RecyclableLongList<T> _list;
#nullable disable
private T _current;
#nullable restore
[Pure]
public readonly T Current => _current;
public bool MoveNext()
{
var list = _list;
if (_currentBlockIndex < list._lastBlockWithData)
{
_current = list._memoryBlocks[_currentBlockIndex][_currentItemIndex];
if (_currentItemIndex + 1 < list._blockSize)
{
_currentItemIndex++;
}
else
{
_currentBlockIndex++;
_currentItemIndex = 0;
}
return true;
}
// Move to the next item if we're within block boundaries, otherwise report end of collection.
if (list._longCount > 0 && _currentItemIndex < (list._nextItemIndex > 0 ? list._nextItemIndex : list._blockSize))
{
_current = list._memoryBlocks[_currentBlockIndex][_currentItemIndex];
_currentItemIndex++;
return true;
}
return false;
}
#nullable disable
[Pure]
readonly object IEnumerator.Current => _current;
#nullable restore
public Enumerator(RecyclableLongList<T> list)
{
_current = _default;
_currentBlockIndex = 0;
_currentItemIndex = 0;
_list = list;
}
public void Reset()
{
if (_needsClearing)
{
_current = _default;
}
_currentBlockIndex = 0;
_currentItemIndex = 0;
}
public void Dispose()
{
if (_needsClearing)
{
_current = _default;
}
}
}
}
}