Files
Recyclable.Collections/Recyclable.Collections/Pools/MemoryUtils.cs
T

32 lines
949 B
C#

namespace Recyclable.Collections.Pools
{
internal enum MemoryPressure
{
High,
Medium,
Low
}
internal static class MemoryUtils
{
public static MemoryPressure GetMemoryPressure()
{
const double HighPressureThreshold = .90; // Percent of GC memory pressure threshold we consider "high"
const double MediumPressureThreshold = .70; // Percent of GC memory pressure threshold we consider "medium"
GCMemoryInfo memoryInfo = GC.GetGCMemoryInfo();
if (memoryInfo.MemoryLoadBytes >= memoryInfo.HighMemoryLoadThresholdBytes * HighPressureThreshold)
{
return MemoryPressure.High;
}
if (memoryInfo.MemoryLoadBytes >= memoryInfo.HighMemoryLoadThresholdBytes * MediumPressureThreshold)
{
return MemoryPressure.Medium;
}
return MemoryPressure.Low;
}
}
}