Add GPU lease warm-up and shared limiter

This commit is contained in:
Marek Lemańczyk committed 2025-11-02 13:47:57 +01:00
1 parent 0e7bbae132
commit 00d4e9bde2
4 files changed
+139 -48

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+32 -12
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@@ -50,13 +50,23 @@ public static class GpuContextPool
// Allows callers to choose CPU/GPU per use-case, decoupled from ForceCpu.
public static GpuContextLease Rent()
{
if (GpuPool.TryDequeue(out var gpu))
{
return new GpuContextLease(gpu);
}
GpuPrimeLeaseLimiter.Enter();
// Create a new accelerator when the pool does not have one available.
return new GpuContextLease(new PooledContext());
try
{
if (GpuPool.TryDequeue(out var gpu))
{
return new GpuContextLease(gpu);
}
// Create a new accelerator when the pool does not have one available.
return new GpuContextLease(new PooledContext());
}
catch
{
GpuPrimeLeaseLimiter.Exit();
throw;
}
}
public static void WarmUpPool(int threadCount)
@@ -96,23 +106,33 @@ public static class GpuContextPool
{
ctx.Accelerator.Synchronize();
GpuPool.Enqueue(ctx);
GpuPrimeLeaseLimiter.Exit();
}
public readonly struct GpuContextLease
public struct GpuContextLease
{
private readonly PooledContext _ctx;
private PooledContext? _ctx;
private bool _disposed;
internal GpuContextLease(PooledContext ctx)
{
_ctx = ctx;
_disposed = false;
}
public readonly Context Context => _ctx.Context;
public readonly Accelerator Accelerator => _ctx.Accelerator;
public Context Context => _ctx!.Context;
public Accelerator Accelerator => _ctx!.Accelerator;
public readonly void Dispose()
public void Dispose()
{
Return(_ctx);
if (_disposed)
{
return;
}
_disposed = true;
Return(_ctx!);
_ctx = null;
}
}
}
@@ -0,0 +1,37 @@
using System.Threading;
namespace PerfectNumbers.Core.Gpu;
public static class GpuPrimeLeaseLimiter
{
private static SemaphoreSlim _semaphore = new(int.MaxValue, int.MaxValue);
private static int _currentLimit = int.MaxValue;
public static void Initialize(int limit)
{
if (limit <= 0)
{
limit = 1;
}
if (limit == _currentLimit)
{
return;
}
var previous = _semaphore;
_semaphore = new SemaphoreSlim(limit, limit);
_currentLimit = limit;
previous.Dispose();
}
public static void Enter()
{
_semaphore.Wait();
}
public static void Exit()
{
_semaphore.Release();
}
}