Accelerator index added for dictionary-less use-cases
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@@ -5,38 +5,38 @@ namespace PerfectNumbers.Core.Gpu.Accelerators;
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public static class AcceleratorStreamPool
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{
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private static readonly Dictionary<Accelerator, ConcurrentQueue<AcceleratorStream>> _streams = new(PerfectNumberConstants .RollingAccelerators << 1);
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private static readonly Accelerator[] _accelerators = AcceleratorPool.Shared.Accelerators;
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private static readonly SemaphoreSlim[] _locks = new SemaphoreSlim[PerfectNumberConstants.RollingAccelerators];
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private static readonly ConcurrentQueue<AcceleratorStream>[] _streams = new ConcurrentQueue<AcceleratorStream> [PerfectNumberConstants.RollingAccelerators];
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private static SemaphoreSlim CreateLock() => new(PerfectNumberConstants.ThreadsByStream);
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private static SemaphoreSlim CreateLock() => new(PerfectNumberConstants.ThreadsByAccelerator);
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private static readonly Dictionary<Accelerator, SemaphoreSlim> _locks = new(PerfectNumberConstants.RollingAccelerators << 1);
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// private static int _rented;
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public static AcceleratorStream Rent(Accelerator accelerator)
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public static AcceleratorStream Rent(int acceleratorIndex)
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{
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var streamLock = _locks[accelerator];
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var queue = _streams[accelerator];
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var streamLock = _locks[acceleratorIndex];
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var queue = _streams[acceleratorIndex];
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streamLock.Wait();
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return queue.TryDequeue(out var stream)
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? stream
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: accelerator.CreateStream();
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: _accelerators[acceleratorIndex].CreateStream();
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}
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public static void Return(AcceleratorStream stream)
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public static void Return(int acceleratorIndex, AcceleratorStream stream)
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{
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Accelerator accelerator = stream.Accelerator;
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var streamLock = _locks[accelerator];
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var queue = _streams[accelerator];
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var streamLock = _locks[acceleratorIndex];
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var queue = _streams[acceleratorIndex];
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queue.Enqueue(stream);
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streamLock.Release();
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}
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public static void WarmUp(Accelerator accelerator)
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public static void WarmUp(int acceleratorIndex)
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{
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_streams.Add(accelerator, new());
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_ = _locks.TryAdd(accelerator, CreateLock());
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_streams[acceleratorIndex] = new();
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_locks[acceleratorIndex] = CreateLock();
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}
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}
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