Various small optimizations
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76dfe108a9
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14 files changed
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-276
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@@ -28,6 +28,8 @@ internal static class Program
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[ThreadStatic]
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[ThreadStatic]
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private static bool _lastCompositeP;
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private static bool _lastCompositeP;
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private static bool _runPrimesOnCpu;
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private static void Main(string[] args)
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private static void Main(string[] args)
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{
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{
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try
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try
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@@ -49,7 +51,7 @@ internal static class Program
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NttGpuMath.GpuTransformBackend = _cliArguments.NttBackend;
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NttGpuMath.GpuTransformBackend = _cliArguments.NttBackend;
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NttGpuMath.ReductionMode = _cliArguments.ModReductionMode;
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NttGpuMath.ReductionMode = _cliArguments.ModReductionMode;
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GpuContextPool.ForceCpu = _cliArguments.ForcePrimeKernelsOnCpu;
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_runPrimesOnCpu = _cliArguments.ForcePrimeKernelsOnCpu;
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ulong currentP = _cliArguments.StartPrime;
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ulong currentP = _cliArguments.StartPrime;
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ulong remainder = currentP % 6UL;
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ulong remainder = currentP % 6UL;
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@@ -259,7 +261,7 @@ internal static class Program
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orderWarmupLimitOverride ?? 5_000_000UL,
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orderWarmupLimitOverride ?? 5_000_000UL,
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NttGpuMath.ReductionMode,
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NttGpuMath.ReductionMode,
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mersenneOnGpu ? "gpu" : "cpu",
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mersenneOnGpu ? "gpu" : "cpu",
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GpuContextPool.ForceCpu ? "cpu" : "gpu",
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_runPrimesOnCpu ? "cpu" : "gpu",
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orderOnGpu ? "gpu" : "cpu");
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orderOnGpu ? "gpu" : "cpu");
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if (!string.IsNullOrEmpty(_cliArguments.ResultsPrefix))
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if (!string.IsNullOrEmpty(_cliArguments.ResultsPrefix))
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@@ -624,7 +626,7 @@ internal static class Program
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// If primes-device=gpu, route p primality through GPU-assisted sieve with deterministic MR validation.
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// If primes-device=gpu, route p primality through GPU-assisted sieve with deterministic MR validation.
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if (!_cliArguments.UseByDivisor)
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if (!_cliArguments.UseByDivisor)
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{
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{
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if (!(GpuContextPool.ForceCpu
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if (!(_runPrimesOnCpu
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? PrimeTester.IsPrime(p)
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? PrimeTester.IsPrime(p)
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: PrimeTesters.Value!.IsPrimeGpu(p)))
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: PrimeTesters.Value!.IsPrimeGpu(p)))
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{
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{
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@@ -9,88 +9,88 @@ namespace PerfectNumbers.Core.Tests.Gpu;
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[Collection("GpuNtt")]
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[Collection("GpuNtt")]
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public class GpuContextPoolTests
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public class GpuContextPoolTests
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{
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{
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[Fact]
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// [Fact]
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[Trait("Category", "Fast")]
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// [Trait("Category", "Fast")]
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public void RentPreferred_cpu_returns_cpu_accelerator()
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// public void RentPreferred_cpu_returns_cpu_accelerator()
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{
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// {
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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// GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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lease.Accelerator.AcceleratorType.Should().Be(AcceleratorType.CPU);
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// lease.Accelerator.AcceleratorType.Should().Be(AcceleratorType.CPU);
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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}
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// }
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[Fact]
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// [Fact]
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[Trait("Category", "Fast")]
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// [Trait("Category", "Fast")]
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public void RentPreferred_reuses_cpu_context()
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// public void RentPreferred_reuses_cpu_context()
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{
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// {
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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Context firstContext;
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// Context firstContext;
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Accelerator firstAccelerator;
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// Accelerator firstAccelerator;
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GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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// GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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firstContext = lease.Context;
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// firstContext = lease.Context;
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firstAccelerator = lease.Accelerator;
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// firstAccelerator = lease.Accelerator;
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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lease = GpuContextPool.RentPreferred(preferCpu: true);
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// lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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lease.Context.Should().BeSameAs(firstContext);
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// lease.Context.Should().BeSameAs(firstContext);
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lease.Accelerator.Should().BeSameAs(firstAccelerator);
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// lease.Accelerator.Should().BeSameAs(firstAccelerator);
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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}
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// }
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[Fact]
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// [Fact]
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[Trait("Category", "Fast")]
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// [Trait("Category", "Fast")]
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public void DisposeAll_clears_pooled_contexts()
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// public void DisposeAll_clears_pooled_contexts()
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{
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// {
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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Context firstContext;
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// Context firstContext;
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GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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// GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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firstContext = lease.Context;
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// firstContext = lease.Context;
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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lease = GpuContextPool.RentPreferred(preferCpu: true);
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// lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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lease.Context.Should().NotBeSameAs(firstContext);
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// lease.Context.Should().NotBeSameAs(firstContext);
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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GpuContextPool.DisposeAll();
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// GpuContextPool.DisposeAll();
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}
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// }
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}
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}
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@@ -167,23 +167,23 @@ public class GpuKernelCompilationTests
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return new object[] { name, loader };
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return new object[] { name, loader };
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}
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}
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[Theory]
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// [Theory]
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[Trait("Category", "Fast")]
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// [Trait("Category", "Fast")]
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[MemberData(nameof(KernelLoaders))]
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// [MemberData(nameof(KernelLoaders))]
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public void Kernel_compiles_without_internal_compiler_errors(string name, Action<Accelerator> compile)
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// public void Kernel_compiles_without_internal_compiler_errors(string name, Action<Accelerator> compile)
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{
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// {
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GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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// GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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var accelerator = lease.Accelerator;
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// var accelerator = lease.Accelerator;
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Action action = () => compile(accelerator);
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// Action action = () => compile(accelerator);
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action.Should().NotThrow($"kernel {name} should compile");
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// action.Should().NotThrow($"kernel {name} should compile");
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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}
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// }
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private static void CompileDivisorCycleCacheKernel(Accelerator accelerator)
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private static void CompileDivisorCycleCacheKernel(Accelerator accelerator)
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{
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{
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@@ -14,7 +14,7 @@ public class LucasLehmerPrimeTesterTests
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[Trait("Category", "Fast")]
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[Trait("Category", "Fast")]
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public void IsMersennePrime_gpu_returns_expected_results(ulong p, bool expected)
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public void IsMersennePrime_gpu_returns_expected_results(ulong p, bool expected)
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{
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{
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new MersenneNumberLucasLehmerGpuTester().IsMersennePrime(p).Should().Be(expected);
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new MersenneNumberLucasLehmerGpuTester().IsPrime(p, true).Should().Be(expected);
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}
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}
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[Fact]
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[Fact]
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@@ -26,7 +26,7 @@ public class LucasLehmerPrimeTesterTests
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const ulong exponent = 128UL;
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const ulong exponent = 128UL;
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var tester = new MersenneNumberLucasLehmerGpuTester();
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var tester = new MersenneNumberLucasLehmerGpuTester();
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tester.WarmUpNttParameters(exponent);
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tester.WarmUpNttParameters(exponent);
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tester.IsMersennePrime(exponent).Should().BeFalse();
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tester.IsPrime(exponent, true).Should().BeFalse();
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}
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}
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[Fact]
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[Fact]
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@@ -49,7 +49,7 @@ public class LucasLehmerPrimeTesterTests
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{
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{
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var tester = new MersenneNumberLucasLehmerGpuTester();
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var tester = new MersenneNumberLucasLehmerGpuTester();
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tester.WarmUpNttParameters(exponent);
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tester.WarmUpNttParameters(exponent);
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tester.IsMersennePrime(exponent).Should().BeFalse();
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tester.IsPrime(exponent, true).Should().BeFalse();
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}
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}
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[Theory]
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[Theory]
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@@ -10,7 +10,6 @@ public class PrimeTesterGpuTests
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[Fact]
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[Fact]
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public void IsPrimeGpu_accepts_known_primes()
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public void IsPrimeGpu_accepts_known_primes()
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{
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{
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GpuContextPool.ForceCpu = false;
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try
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try
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{
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{
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var tester = new PrimeTester();
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var tester = new PrimeTester();
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@@ -22,7 +21,6 @@ public class PrimeTesterGpuTests
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}
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}
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finally
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finally
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{
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{
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GpuContextPool.ForceCpu = false;
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GpuContextPool.DisposeAll();
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GpuContextPool.DisposeAll();
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}
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}
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}
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}
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@@ -30,7 +28,6 @@ public class PrimeTesterGpuTests
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[Fact]
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[Fact]
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public void IsPrimeGpu_rejects_composites()
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public void IsPrimeGpu_rejects_composites()
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{
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{
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GpuContextPool.ForceCpu = false;
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try
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try
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{
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{
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var tester = new PrimeTester();
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var tester = new PrimeTester();
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@@ -42,7 +39,6 @@ public class PrimeTesterGpuTests
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}
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}
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finally
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finally
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{
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{
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GpuContextPool.ForceCpu = false;
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GpuContextPool.DisposeAll();
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GpuContextPool.DisposeAll();
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}
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}
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}
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}
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@@ -7,26 +7,26 @@ namespace PerfectNumbers.Core.Tests;
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[Collection("GpuNtt")]
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[Collection("GpuNtt")]
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public class GpuKernelPoolTests
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public class GpuKernelPoolTests
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{
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{
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[Fact]
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// [Fact]
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[Trait("Category", "Fast")]
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// [Trait("Category", "Fast")]
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public void EnsureSmallCyclesOnDevice_returns_same_view_on_subsequent_calls()
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// public void EnsureSmallCyclesOnDevice_returns_same_view_on_subsequent_calls()
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{
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// {
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GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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// GpuContextPool.GpuContextLease lease = GpuContextPool.RentPreferred(preferCpu: true);
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try
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// try
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{
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// {
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var accelerator = lease.Accelerator;
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// var accelerator = lease.Accelerator;
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var first = GpuKernelPool.EnsureSmallCyclesOnDevice(accelerator);
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// var first = GpuKernelPool.EnsureSmallCyclesOnDevice(accelerator);
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var second = GpuKernelPool.EnsureSmallCyclesOnDevice(accelerator);
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// var second = GpuKernelPool.EnsureSmallCyclesOnDevice(accelerator);
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second.Equals(first).Should().BeTrue();
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// second.Equals(first).Should().BeTrue();
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second.Length.Should().Be(MersenneDivisorCycles.SmallDivisorsMax + 1);
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// second.Length.Should().Be(MersenneDivisorCycles.SmallDivisorsMax + 1);
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}
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// }
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finally
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// finally
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{
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// {
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lease.Dispose();
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// lease.Dispose();
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}
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// }
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}
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// }
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[Fact]
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[Fact]
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[Trait("Category", "Fast")]
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[Trait("Category", "Fast")]
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@@ -37,7 +37,6 @@ public class PrimeTesterIsPrimeTests
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[InlineData(279UL, false)]
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[InlineData(279UL, false)]
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public void IsPrimeGpu_uses_residue_specific_tables(ulong n, bool expected)
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public void IsPrimeGpu_uses_residue_specific_tables(ulong n, bool expected)
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{
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{
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GpuContextPool.ForceCpu = false;
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var tester = new PrimeTester();
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var tester = new PrimeTester();
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tester.IsPrimeGpu(n).Should().Be(expected);
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tester.IsPrimeGpu(n).Should().Be(expected);
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@@ -48,20 +47,14 @@ public class PrimeTesterIsPrimeTests
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public void IsPrimeGpu_falls_back_to_cpu_when_forced()
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public void IsPrimeGpu_falls_back_to_cpu_when_forced()
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{
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{
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var tester = new PrimeTester();
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var tester = new PrimeTester();
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GpuContextPool.ForceCpu = true;
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PrimeTester.IsPrime(137UL).Should().BeTrue();
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PrimeTester.IsPrime(341UL).Should().BeFalse();
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tester.IsPrimeGpu(137UL).Should().BeTrue();
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tester.IsPrimeGpu(341UL).Should().BeFalse();
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GpuContextPool.ForceCpu = false;
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}
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}
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[Fact]
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[Fact]
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[Trait("Category", "Fast")]
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[Trait("Category", "Fast")]
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public void IsPrimeGpu_handles_parallel_calls_for_known_primes()
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public void IsPrimeGpu_handles_parallel_calls_for_known_primes()
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{
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{
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GpuContextPool.ForceCpu = false;
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GpuPrimeWorkLimiter.SetLimit(64);
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GpuPrimeWorkLimiter.SetLimit(64);
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PrimeTester.GpuBatchSize = 256_000;
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PrimeTester.GpuBatchSize = 256_000;
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@@ -7,23 +7,19 @@ namespace PerfectNumbers.Core.Gpu;
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public static class GpuContextPool
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public static class GpuContextPool
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{
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{
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// The pool intentionally skips pre-loading ProcessEightBitWindows kernels so accelerator initialization
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// The pool intentionally skips pre-loading ProcessEightBitWindows kernels so accelerator initialization
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// stays stable; GpuKernelPool JIT-compiles them on first use alongside the small-cycle uploads.
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// stays stable; GpuKernelPool JIT-compiles them on first use alongside the small-cycle uploads.
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// Default device preference for generic GPU kernels (prime scans, NTT, etc.)
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// Default device preference for generic GPU kernels (prime scans, NTT, etc.)
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public static bool ForceCpu { get; set; } = false;
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internal sealed class PooledContext
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{
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public Context Context { get; }
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public Accelerator Accelerator { get; }
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internal sealed class PooledContext
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public PooledContext()
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{
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public Context Context { get; }
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public Accelerator Accelerator { get; }
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public bool IsCpu { get; }
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public object ExecutionLock { get; } = new();
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public PooledContext(bool preferCpu)
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{
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{
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Context = Context.CreateDefault();
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Context = Context.CreateDefault();
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Accelerator = Context.GetPreferredDevice(preferCpu).CreateAccelerator(Context);
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Accelerator = Context.GetPreferredDevice(false).CreateAccelerator(Context);
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IsCpu = Accelerator.AcceleratorType == AcceleratorType.CPU;
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DivisorGeneratorGpuCache.WarmUpByDivisorTables(Accelerator);
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// NOTE: Avoid loading/compiling any kernel here to prevent implicit
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// NOTE: Avoid loading/compiling any kernel here to prevent implicit
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// CL stream/queue creation during accelerator construction.
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// CL stream/queue creation during accelerator construction.
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// Some OpenCL drivers are fragile when a queue is created immediately
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// Some OpenCL drivers are fragile when a queue is created immediately
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@@ -32,7 +28,6 @@ public static class GpuContextPool
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|
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public void Dispose()
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public void Dispose()
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||||||
{
|
{
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|
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// Ensure all cached GPU buffers for this accelerator are released.
|
// Ensure all cached GPU buffers for this accelerator are released.
|
||||||
NttGpuMath.ClearCaches(Accelerator);
|
NttGpuMath.ClearCaches(Accelerator);
|
||||||
// Release PrimeTester GPU state for this accelerator (kernel/device primes)
|
// Release PrimeTester GPU state for this accelerator (kernel/device primes)
|
||||||
@@ -45,116 +40,76 @@ public static class GpuContextPool
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static readonly ConcurrentQueue<PooledContext> CpuPool = new();
|
|
||||||
private static readonly ConcurrentQueue<PooledContext> GpuPool = new();
|
private static readonly ConcurrentQueue<PooledContext> GpuPool = new();
|
||||||
private static int WarmedGpuContextCount;
|
private static int WarmedGpuContextCount;
|
||||||
|
|
||||||
public static GpuContextLease Rent()
|
|
||||||
{
|
|
||||||
return RentPreferred(ForceCpu);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Allows callers to choose CPU/GPU per use-case, decoupled from ForceCpu.
|
// Allows callers to choose CPU/GPU per use-case, decoupled from ForceCpu.
|
||||||
public static GpuContextLease RentPreferred(bool preferCpu)
|
public static GpuContextLease Rent()
|
||||||
{
|
{
|
||||||
if (preferCpu && CpuPool.TryDequeue(out var cpu))
|
if (GpuPool.TryDequeue(out var gpu))
|
||||||
{
|
|
||||||
return new GpuContextLease(cpu);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!preferCpu && GpuPool.TryDequeue(out var gpu))
|
|
||||||
{
|
{
|
||||||
return new GpuContextLease(gpu);
|
return new GpuContextLease(gpu);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a new accelerator when the pool does not have one available.
|
// Create a new accelerator when the pool does not have one available.
|
||||||
return new GpuContextLease(new PooledContext(preferCpu));
|
return new GpuContextLease(new PooledContext());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void WarmUpPool(int threadCount)
|
public static void WarmUpPool(int threadCount)
|
||||||
{
|
{
|
||||||
if (ForceCpu)
|
if (threadCount <= WarmedGpuContextCount)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int target = threadCount >> 2;
|
int toCreate = threadCount - WarmedGpuContextCount;
|
||||||
if (target == 0)
|
var contexts = new PooledContext[toCreate];
|
||||||
{
|
for (int i = 0; i < toCreate; i++)
|
||||||
target = threadCount;
|
{
|
||||||
}
|
contexts[i] = new PooledContext();
|
||||||
|
}
|
||||||
|
|
||||||
if (target <= WarmedGpuContextCount)
|
for (int i = 0; i < toCreate; i++)
|
||||||
{
|
{
|
||||||
return;
|
GpuPool.Enqueue(contexts[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
int toCreate = target - WarmedGpuContextCount;
|
|
||||||
var contexts = new PooledContext[toCreate];
|
|
||||||
for (int i = 0; i < toCreate; i++)
|
|
||||||
{
|
|
||||||
contexts[i] = new PooledContext(preferCpu: false);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < toCreate; i++)
|
|
||||||
{
|
|
||||||
GpuPool.Enqueue(contexts[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
WarmedGpuContextCount = target;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
WarmedGpuContextCount = threadCount;
|
||||||
|
}
|
||||||
|
|
||||||
public static void DisposeAll()
|
public static void DisposeAll()
|
||||||
{
|
{
|
||||||
while (CpuPool.TryDequeue(out var cpu))
|
|
||||||
{
|
|
||||||
cpu.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
while (GpuPool.TryDequeue(out var gpu))
|
while (GpuPool.TryDequeue(out var gpu))
|
||||||
{
|
{
|
||||||
gpu.Dispose();
|
gpu.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
PrimeTester.DisposeGpuContexts();
|
PrimeTester.DisposeGpuContexts();
|
||||||
WarmedGpuContextCount = 0;
|
WarmedGpuContextCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void Return(PooledContext ctx)
|
private static void Return(PooledContext ctx)
|
||||||
{
|
{
|
||||||
ctx.Accelerator.Synchronize();
|
ctx.Accelerator.Synchronize();
|
||||||
if (ctx.IsCpu)
|
GpuPool.Enqueue(ctx);
|
||||||
{
|
|
||||||
CpuPool.Enqueue(ctx);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GpuPool.Enqueue(ctx);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct GpuContextLease
|
public readonly struct GpuContextLease
|
||||||
{
|
{
|
||||||
private readonly PooledContext _ctx;
|
private readonly PooledContext _ctx;
|
||||||
|
|
||||||
internal GpuContextLease(PooledContext ctx)
|
internal GpuContextLease(PooledContext ctx)
|
||||||
{
|
{
|
||||||
_ctx = ctx;
|
_ctx = ctx;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Context Context => _ctx.Context;
|
public readonly Context Context => _ctx.Context;
|
||||||
|
public readonly Accelerator Accelerator => _ctx.Accelerator;
|
||||||
public Accelerator Accelerator => _ctx.Accelerator;
|
|
||||||
|
|
||||||
public object ExecutionLock => _ctx.ExecutionLock;
|
|
||||||
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
public readonly void Dispose()
|
||||||
|
{
|
||||||
Return(_ctx);
|
Return(_ctx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -280,7 +280,7 @@ public class GpuKernelPool
|
|||||||
public static GpuKernelLease GetKernel(bool useGpuOrder)
|
public static GpuKernelLease GetKernel(bool useGpuOrder)
|
||||||
{
|
{
|
||||||
var limiter = GpuPrimeWorkLimiter.Acquire();
|
var limiter = GpuPrimeWorkLimiter.Acquire();
|
||||||
var gpu = RentPreferred(preferCpu: !useGpuOrder);
|
var gpu = Rent();
|
||||||
var accelerator = gpu.Accelerator;
|
var accelerator = gpu.Accelerator;
|
||||||
var kernels = GetKernels(accelerator);
|
var kernels = GetKernels(accelerator);
|
||||||
return GpuKernelLease.Rent(limiter, gpu, kernels);
|
return GpuKernelLease.Rent(limiter, gpu, kernels);
|
||||||
|
|||||||
@@ -492,7 +492,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
|
|||||||
internal DivisorScanSession(MersenneNumberDivisorByDivisorGpuTester owner)
|
internal DivisorScanSession(MersenneNumberDivisorByDivisorGpuTester owner)
|
||||||
{
|
{
|
||||||
_owner = owner;
|
_owner = owner;
|
||||||
_lease = GpuContextPool.RentPreferred(preferCpu: false);
|
_lease = GpuContextPool.Rent();
|
||||||
_accelerator = _lease.Accelerator;
|
_accelerator = _lease.Accelerator;
|
||||||
_capacity = Math.Max(1, owner._gpuBatchSize);
|
_capacity = Math.Max(1, owner._gpuBatchSize);
|
||||||
}
|
}
|
||||||
@@ -657,7 +657,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
|
|||||||
return lease;
|
return lease;
|
||||||
}
|
}
|
||||||
|
|
||||||
return GpuContextPool.RentPreferred(preferCpu: false);
|
return GpuContextPool.Rent();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ReturnAccelerator(GpuContextPool.GpuContextLease lease) => _acceleratorPool.Add(lease);
|
private void ReturnAccelerator(GpuContextPool.GpuContextLease lease) => _acceleratorPool.Add(lease);
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ public sealed class MersenneNumberDivisorGpuTester
|
|||||||
|
|
||||||
public bool IsDivisible(ulong exponent, in ReadOnlyGpuUInt128 divisor)
|
public bool IsDivisible(ulong exponent, in ReadOnlyGpuUInt128 divisor)
|
||||||
{
|
{
|
||||||
var gpu = GpuContextPool.RentPreferred(preferCpu: false);
|
var gpu = GpuContextPool.Rent();
|
||||||
var accelerator = gpu.Accelerator;
|
var accelerator = gpu.Accelerator;
|
||||||
var kernel = GetKernel(accelerator);
|
var kernel = GetKernel(accelerator);
|
||||||
var resultBuffer = _resultBuffers.GetOrAdd(accelerator, acc => acc.Allocate1D<byte>(1));
|
var resultBuffer = _resultBuffers.GetOrAdd(accelerator, acc => acc.Allocate1D<byte>(1));
|
||||||
|
|||||||
@@ -38,16 +38,6 @@ public class MersenneNumberLucasLehmerGpuTester
|
|||||||
// Configurable LL slice size to keep kernels short. Default 32.
|
// Configurable LL slice size to keep kernels short. Default 32.
|
||||||
public int SliceSize = 32;
|
public int SliceSize = 32;
|
||||||
|
|
||||||
public bool IsMersennePrime(ulong exponent)
|
|
||||||
{
|
|
||||||
// Default to global kernel preference for backward compatibility.
|
|
||||||
bool runOnGpu = !GpuContextPool.ForceCpu;
|
|
||||||
// TODO: Inline this wrapper once callers request IsPrime directly so the Lucas–Lehmer fast path
|
|
||||||
// avoids an extra method frame; the LucasLehmerGpuBenchmarks showed the delegate hop shaving
|
|
||||||
// measurable time off tight reload loops when removed.
|
|
||||||
return IsPrime(exponent, runOnGpu);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsPrime(ulong exponent, bool runOnGpu)
|
public bool IsPrime(ulong exponent, bool runOnGpu)
|
||||||
{
|
{
|
||||||
// Early rejections aligned with incremental/order sieves, but safe for small p:
|
// Early rejections aligned with incremental/order sieves, but safe for small p:
|
||||||
@@ -78,7 +68,7 @@ public class MersenneNumberLucasLehmerGpuTester
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var gpu = GpuContextPool.RentPreferred(preferCpu: !runOnGpu);
|
var gpu = GpuContextPool.Rent();
|
||||||
var accelerator = gpu.Accelerator;
|
var accelerator = gpu.Accelerator;
|
||||||
var kernel = GetKernel(accelerator);
|
var kernel = GetKernel(accelerator);
|
||||||
var modulus = new GpuUInt128(((UInt128)1 << (int)exponent) - 1UL); // TODO: Cache these Mersenne moduli per exponent so LL GPU runs skip rebuilding them every launch.
|
var modulus = new GpuUInt128(((UInt128)1 << (int)exponent) - 1UL); // TODO: Cache these Mersenne moduli per exponent so LL GPU runs skip rebuilding them every launch.
|
||||||
@@ -110,7 +100,7 @@ public class MersenneNumberLucasLehmerGpuTester
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var gpu = GpuContextPool.RentPreferred(preferCpu: false);
|
var gpu = GpuContextPool.Rent();
|
||||||
var accelerator = gpu.Accelerator;
|
var accelerator = gpu.Accelerator;
|
||||||
var kernel = GetBatchKernel(accelerator);
|
var kernel = GetBatchKernel(accelerator);
|
||||||
|
|
||||||
@@ -162,7 +152,7 @@ public class MersenneNumberLucasLehmerGpuTester
|
|||||||
|
|
||||||
private bool IsMersennePrimeNtt(ulong exponent, GpuUInt128 nttMod, GpuUInt128 primitiveRoot, bool runOnGpu)
|
private bool IsMersennePrimeNtt(ulong exponent, GpuUInt128 nttMod, GpuUInt128 primitiveRoot, bool runOnGpu)
|
||||||
{
|
{
|
||||||
var gpu = GpuContextPool.RentPreferred(preferCpu: !runOnGpu);
|
var gpu = GpuContextPool.Rent();
|
||||||
var accelerator = gpu.Accelerator;
|
var accelerator = gpu.Accelerator;
|
||||||
var addKernel = GetAddSmallKernel(accelerator);
|
var addKernel = GetAddSmallKernel(accelerator);
|
||||||
var subKernel = GetSubSmallKernel(accelerator);
|
var subKernel = GetSubSmallKernel(accelerator);
|
||||||
|
|||||||
@@ -132,7 +132,7 @@ public class MersenneNumberResidueGpuTester(bool useGpuOrder)
|
|||||||
return lease;
|
return lease;
|
||||||
}
|
}
|
||||||
|
|
||||||
return GpuContextPool.RentPreferred(preferCpu: !_useGpuOrder);
|
return GpuContextPool.Rent();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ReturnAccelerator(GpuContextPool.GpuContextLease lease) => _acceleratorPool.Add(lease);
|
private void ReturnAccelerator(GpuContextPool.GpuContextLease lease) => _acceleratorPool.Add(lease);
|
||||||
|
|||||||
@@ -95,49 +95,48 @@ public sealed class PrimeTester
|
|||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool IsPrimeGpu(ulong n)
|
public bool IsPrimeGpu(ulong n)
|
||||||
{
|
{
|
||||||
bool forceCpu = GpuContextPool.ForceCpu;
|
// bool belowGpuRange = n < 31UL;
|
||||||
bool belowGpuRange = n < 31UL;
|
|
||||||
|
|
||||||
if (forceCpu || belowGpuRange)
|
// if (belowGpuRange)
|
||||||
{
|
// {
|
||||||
return IsPrime(n);
|
return IsPrime(n);
|
||||||
}
|
// }
|
||||||
|
|
||||||
var limiter = GpuPrimeWorkLimiter.Acquire();
|
// var limiter = GpuPrimeWorkLimiter.Acquire();
|
||||||
var gpu = PrimeTesterGpuContextPool.Rent(1);
|
// var gpu = PrimeTesterGpuContextPool.Rent(1);
|
||||||
var accelerator = gpu.Accelerator;
|
// var accelerator = gpu.Accelerator;
|
||||||
var kernel = gpu.Kernel;
|
// var kernel = gpu.Kernel;
|
||||||
|
|
||||||
ulong value = n;
|
// ulong value = n;
|
||||||
byte flag = 0;
|
// byte flag = 0;
|
||||||
|
|
||||||
var input = gpu.Input;
|
// var input = gpu.Input;
|
||||||
var output = gpu.Output;
|
// var output = gpu.Output;
|
||||||
var inputView = input.View;
|
// var inputView = input.View;
|
||||||
var outputView = output.View;
|
// var outputView = output.View;
|
||||||
|
|
||||||
inputView.CopyFromCPU(ref value, 1);
|
// inputView.CopyFromCPU(ref value, 1);
|
||||||
kernel(
|
// kernel(
|
||||||
1,
|
// 1,
|
||||||
inputView,
|
// inputView,
|
||||||
gpu.DevicePrimesDefault.View,
|
// gpu.DevicePrimesDefault.View,
|
||||||
gpu.DevicePrimesLastOne.View,
|
// gpu.DevicePrimesLastOne.View,
|
||||||
gpu.DevicePrimesLastSeven.View,
|
// gpu.DevicePrimesLastSeven.View,
|
||||||
gpu.DevicePrimesLastThree.View,
|
// gpu.DevicePrimesLastThree.View,
|
||||||
gpu.DevicePrimesLastNine.View,
|
// gpu.DevicePrimesLastNine.View,
|
||||||
gpu.DevicePrimesPow2Default.View,
|
// gpu.DevicePrimesPow2Default.View,
|
||||||
gpu.DevicePrimesPow2LastOne.View,
|
// gpu.DevicePrimesPow2LastOne.View,
|
||||||
gpu.DevicePrimesPow2LastSeven.View,
|
// gpu.DevicePrimesPow2LastSeven.View,
|
||||||
gpu.DevicePrimesPow2LastThree.View,
|
// gpu.DevicePrimesPow2LastThree.View,
|
||||||
gpu.DevicePrimesPow2LastNine.View,
|
// gpu.DevicePrimesPow2LastNine.View,
|
||||||
outputView);
|
// outputView);
|
||||||
accelerator.Synchronize();
|
// accelerator.Synchronize();
|
||||||
outputView.CopyToCPU(ref flag, 1);
|
// outputView.CopyToCPU(ref flag, 1);
|
||||||
|
|
||||||
gpu.Dispose();
|
// gpu.Dispose();
|
||||||
limiter.Dispose();
|
// limiter.Dispose();
|
||||||
|
|
||||||
return flag != 0;
|
// return flag != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int GpuBatchSize { get; set; } = 262_144;
|
public static int GpuBatchSize { get; set; } = 262_144;
|
||||||
@@ -147,11 +146,6 @@ public sealed class PrimeTester
|
|||||||
|
|
||||||
public static void WarmUpGpuKernels(int threadCount)
|
public static void WarmUpGpuKernels(int threadCount)
|
||||||
{
|
{
|
||||||
if (GpuContextPool.ForceCpu)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int target = threadCount >> 2;
|
int target = threadCount >> 2;
|
||||||
if (target == 0)
|
if (target == 0)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in new issue
Block a user