Refine GPU prime tester leasing

This commit is contained in:
Marek Lemańczyk committed 2025-10-29 17:39:38 +01:00
1 parent 6395b06b19
commit 08499fdda1
2 files changed
+19 -49

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@@ -48,7 +48,7 @@ internal static class PrimeTesterKernels
break; break;
} }
int length = XMath.Min((int)primes.Length, (int)primeSquares.Length); int length = (int)primes.Length;
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
ulong prime = primes[i]; ulong prime = primes[i];
+18 -48
View File
@@ -110,7 +110,6 @@ public sealed class PrimeTester
var gpu = PrimeTesterGpuContextPool.Rent(1); var gpu = PrimeTesterGpuContextPool.Rent(1);
var state = gpu.State; var state = gpu.State;
var accelerator = gpu.Accelerator; var accelerator = gpu.Accelerator;
gpu.EnsureCapacity(1);
ulong value = n; ulong value = n;
byte flag = 0; byte flag = 0;
@@ -211,9 +210,6 @@ public sealed class PrimeTester
private KernelState? _kernelState; private KernelState? _kernelState;
internal MemoryBuffer1D<ulong, Stride1D.Dense>? InputBuffer;
internal MemoryBuffer1D<byte, Stride1D.Dense>? OutputBuffer;
internal int BufferCapacity;
public PooledContext() public PooledContext()
{ {
@@ -237,36 +233,8 @@ public sealed class PrimeTester
} }
} }
public void EnsureBufferCapacity(int minCapacity)
{
if (minCapacity < 1)
{
minCapacity = 1;
}
var input = InputBuffer;
var output = OutputBuffer;
if (BufferCapacity >= minCapacity && input is not null && output is not null && !input.IsDisposed && !output.IsDisposed)
{
return;
}
input?.Dispose();
output?.Dispose();
BufferCapacity = minCapacity;
InputBuffer = Accelerator.Allocate1D<ulong>(BufferCapacity);
OutputBuffer = Accelerator.Allocate1D<byte>(BufferCapacity);
}
public void Dispose() public void Dispose()
{ {
InputBuffer?.Dispose();
OutputBuffer?.Dispose();
InputBuffer = null;
OutputBuffer = null;
BufferCapacity = 0;
ClearGpuCaches(Accelerator); ClearGpuCaches(Accelerator);
_kernelState = null; _kernelState = null;
Accelerator.Dispose(); Accelerator.Dispose();
@@ -276,7 +244,7 @@ public sealed class PrimeTester
private static readonly ConcurrentQueue<PooledContext> Pool = new(); private static readonly ConcurrentQueue<PooledContext> Pool = new();
internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 0) internal static PrimeTesterGpuContextLease Rent(int minBufferCapacity = 1)
{ {
if (Pool.TryDequeue(out var ctx)) if (Pool.TryDequeue(out var ctx))
{ {
@@ -316,18 +284,18 @@ public sealed class PrimeTester
internal PrimeTesterGpuContextLease(PooledContext ctx, int minBufferCapacity) internal PrimeTesterGpuContextLease(PooledContext ctx, int minBufferCapacity)
{ {
if (minBufferCapacity < 1) // The pool never requests a zero-length buffer, so the old guard stays commented out to document the invariant.
{ // if (minBufferCapacity < 1)
minBufferCapacity = 1; // {
} // minBufferCapacity = 1;
// }
_ctx = ctx; _ctx = ctx;
Accelerator = ctx.Accelerator; Accelerator = ctx.Accelerator;
State = ctx.KernelState; State = ctx.KernelState;
ctx.EnsureBufferCapacity(minBufferCapacity); Input = Accelerator.Allocate1D<ulong>(minBufferCapacity);
Input = ctx.InputBuffer ?? throw new InvalidOperationException("GPU context input buffer is not initialized."); Output = Accelerator.Allocate1D<byte>(minBufferCapacity);
Output = ctx.OutputBuffer ?? throw new InvalidOperationException("GPU context output buffer is not initialized."); BufferCapacity = minBufferCapacity;
BufferCapacity = ctx.BufferCapacity;
} }
public void EnsureCapacity(int minCapacity) public void EnsureCapacity(int minCapacity)
@@ -337,17 +305,19 @@ public sealed class PrimeTester
return; return;
} }
_ctx.EnsureBufferCapacity(minCapacity); Input.Dispose();
Input = _ctx.InputBuffer ?? throw new InvalidOperationException("GPU context input buffer is not initialized."); Output.Dispose();
Output = _ctx.OutputBuffer ?? throw new InvalidOperationException("GPU context output buffer is not initialized.");
BufferCapacity = _ctx.BufferCapacity; Input = Accelerator.Allocate1D<ulong>(minCapacity);
Output = Accelerator.Allocate1D<byte>(minCapacity);
BufferCapacity = minCapacity;
} }
public void Dispose() public void Dispose()
{ {
BufferCapacity = _ctx.BufferCapacity; Input.Dispose();
Input = _ctx.InputBuffer ?? throw new InvalidOperationException("GPU context input buffer is not initialized."); Output.Dispose();
Output = _ctx.OutputBuffer ?? throw new InvalidOperationException("GPU context output buffer is not initialized."); BufferCapacity = 0;
Return(_ctx); Return(_ctx);
} }
} }