Remove IDisposable usage and using declarations
This commit is contained in:
1 parent
305a489d6c
commit
0b43880959
26 files changed
+136
-113
No files matched your search
@@ -6,14 +6,14 @@ public static class GpuWorkLimiter
|
||||
private static readonly object _lock = new();
|
||||
private static int _currentLimit = 1;
|
||||
|
||||
public static IDisposable Acquire()
|
||||
public static Lease Acquire()
|
||||
{
|
||||
// TODO: Replace the per-call Releaser allocation with the pooled struct-based guard from the
|
||||
// GpuLimiterThroughputBenchmarks so limiter acquisition does not allocate when we enter the
|
||||
// GPU scanning hot path.
|
||||
var sem = _semaphore;
|
||||
sem.Wait();
|
||||
return new Releaser(sem);
|
||||
return new Lease(sem);
|
||||
}
|
||||
|
||||
public static void SetLimit(int value)
|
||||
@@ -40,12 +40,12 @@ public static class GpuWorkLimiter
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class Releaser : IDisposable
|
||||
public sealed class Lease
|
||||
{
|
||||
private readonly SemaphoreSlim _sem;
|
||||
private bool _disposed;
|
||||
|
||||
public Releaser(SemaphoreSlim sem)
|
||||
public Lease(SemaphoreSlim sem)
|
||||
{
|
||||
_sem = sem;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user