Remove IDisposable usage and using declarations
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@@ -18,13 +18,14 @@ public class GpuPrimeLimiterTests
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var startedSecond = new TaskCompletionSource<bool>();
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var sw = new Stopwatch();
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using var first = GpuPrimeWorkLimiter.Acquire();
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var first = GpuPrimeWorkLimiter.Acquire();
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sw.Start();
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var secondTask = Task.Run(() =>
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{
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using var second = GpuPrimeWorkLimiter.Acquire();
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var second = GpuPrimeWorkLimiter.Acquire();
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startedSecond.TrySetResult(true);
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second.Dispose();
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});
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// Give secondTask a moment to attempt acquire (it should block).
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@@ -34,23 +34,19 @@ public class NttMontgomeryTests
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// Device execution
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GpuContextPool.GpuContextLease context = GpuContextPool.Rent();
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try
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{
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var accelerator = context.Accelerator;
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using var buffer = accelerator.Allocate1D<GpuUInt128>(gpu.Length);
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buffer.View.CopyFromCPU(ref gpu[0], gpu.Length);
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NttGpuMath.SquareDevice(accelerator, buffer.View, modulus, primitiveRoot);
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buffer.View.CopyToCPU(ref gpu[0], gpu.Length);
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var accelerator = context.Accelerator;
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var buffer = accelerator.Allocate1D<GpuUInt128>(gpu.Length);
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buffer.View.CopyFromCPU(ref gpu[0], gpu.Length);
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NttGpuMath.SquareDevice(accelerator, buffer.View, modulus, primitiveRoot);
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buffer.View.CopyToCPU(ref gpu[0], gpu.Length);
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for (int i = 0; i < cpu.Length; i++)
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{
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gpu[i].Should().Be(cpu[i]);
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}
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}
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finally
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for (int i = 0; i < cpu.Length; i++)
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{
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context.Dispose();
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gpu[i].Should().Be(cpu[i]);
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}
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buffer.Dispose();
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context.Dispose();
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}
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[Fact]
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