GpuPrimeWorkLimiter.Acquire() / .Release() removed to save time on the hot-path with billions of calls. We'll rely on AcceleratorStreamPool limits and synchronization.
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@@ -9,7 +9,7 @@ public class MersenneNumberOrderGpuTester(GpuKernelType kernelType, bool useGpuO
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public void Scan(ulong exponent, UInt128 twoP, LastDigit lastDigit, UInt128 maxK, ref bool isPrime)
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{
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GpuPrimeWorkLimiter.Acquire();
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// GpuPrimeWorkLimiter.Acquire();
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// var accelerator = SharedGpuContext.Accelerator;
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var accelerator = AcceleratorPool.Shared.Rent();
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var stream = accelerator.CreateStream();
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@@ -71,6 +71,6 @@ public class MersenneNumberOrderGpuTester(GpuKernelType kernelType, bool useGpuO
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stream.Dispose();
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foundBuffer.Dispose();
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GpuPrimeWorkLimiter.Release();
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// GpuPrimeWorkLimiter.Release();
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}
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}
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