GpuPrimeWorkLimiter.Acquire() / .Release() removed to save time on the hot-path with billions of calls. We'll rely on AcceleratorStreamPool limits and synchronization.
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@@ -365,7 +365,7 @@ public class GpuKernelCompilationTests
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{
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stream.Synchronize();
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stream.Dispose();
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GpuPrimeWorkLimiter.Release();
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// GpuPrimeWorkLimiter.Release();
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}
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stream = accelerator.CreateStream();
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@@ -383,7 +383,7 @@ public class GpuKernelCompilationTests
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{
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stream.Synchronize();
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stream.Dispose();
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GpuPrimeWorkLimiter.Release();
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// GpuPrimeWorkLimiter.Release();
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}
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}
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}
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