Initial BitContradiction implementation on GPU
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@@ -20,12 +20,14 @@ public static class PerfectNumberConstants
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public const int PooledArrayThreshold = 64;
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public const int Pow2WindowSize = 8;
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public const int RollingAccelerators = 298;
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public const int ThreadsByAccelerator = 1;
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public const int ThreadsByAccelerator = 128;
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public const int ByDivisorStateSaveInterval = 1_000;
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public const string ByDivisorStateDirectory = "Checks";
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public const int PollardRhoMilliseconds = 100;
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public const int ByDivisorMersenneTailCount = 8;
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public const int ByDivisorMersenneBitLimit = 4096;
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public const int BitContradictionGpuBatchCount = 16_777_216;
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public const int BitContradictionGpuThreads = 4096;
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// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
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// divisor-cycle datasets we generate offline.
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// TODO: Promote these magic numbers into a runtime profile derived from EvenPerfectBitScanner.Benchmarks so we can retune
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