Heuristic tables split into 2 groups
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using ILGPU;
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using ILGPU.Runtime;
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namespace PerfectNumbers.Core.Gpu.Accelerators;
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internal sealed class HeuristicGroupABPrimeTesterAccelerator
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{
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#region Pool
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[ThreadStatic]
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private static Queue<HeuristicGroupABPrimeTesterAccelerator>? Pool;
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internal static void WarmUp()
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{
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Accelerator[]? accelerators = AcceleratorPool.Shared.Accelerators;
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int acceleratorCount = accelerators.Length;
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for (var i = 0; i < acceleratorCount; i++)
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{
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Console.WriteLine($"Preparing heuristic accelerator {i}...");
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var accelerator = accelerators[i];
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AcceleratorStream stream = accelerator.CreateStream();
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_ = HeuristicGpuGroupABTables.EnsureStaticTables(i, stream);
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// _ = GpuKernelPool.GetOrAddKernels(accelerator, stream, KernelType.None);
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// KernelContainer kernels = GpuKernelPool.GetOrAddKernels(accelerator, stream);
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// GpuStaticTableInitializer.EnsureStaticTables(accelerator, kernels, stream);
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stream.Synchronize();
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stream.Dispose();
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Console.WriteLine($"Heuristic accelerator {i} is ready");
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}
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}
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internal static HeuristicGroupABPrimeTesterAccelerator Rent(int minBufferCapacity = 1)
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{
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var pool = Pool ??= new();
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if (!pool.TryDequeue(out var lease))
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{
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lease = new HeuristicGroupABPrimeTesterAccelerator(minBufferCapacity);
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}
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else
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{
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lease.EnsureCapacity(minBufferCapacity);
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}
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return lease;
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}
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internal static void Return(HeuristicGroupABPrimeTesterAccelerator lease)
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{
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var pool = Pool ??= new();
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pool.Enqueue(lease);
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}
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internal static void DisposeAll()
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{
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if (Pool != null)
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{
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while (Pool.TryDequeue(out var lease))
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{
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lease.DisposeResources();
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}
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}
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}
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internal static void Clear()
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{
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if (Pool != null)
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{
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var retained = new List<HeuristicGroupABPrimeTesterAccelerator>();
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while (Pool.TryDequeue(out var lease))
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{
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lease.DisposeResources();
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}
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}
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}
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#endregion
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public readonly HeuristicGpuGroupABDivisorTables DivisorTables;
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internal readonly Context Context;
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public readonly Accelerator Accelerator;
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[ThreadStatic]
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public static Dictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>>? SmallPrimeSieveKernel;
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internal static Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>> GetSmallPrimeSieveKernel(Accelerator accelerator)
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{
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var pool = SmallPrimeSieveKernel ??= [];
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if (pool.TryGetValue(accelerator, out var cached))
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{
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return cached;
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}
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cached = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>(PrimeTesterKernels.SmallPrimeSieveKernel)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<uint>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>>>();
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pool[accelerator] = cached;
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return cached;
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}
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public readonly Kernel HeuristicTrialDivisionKernel;
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public MemoryBuffer1D<ulong, Stride1D.Dense>? Input = null;
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public MemoryBuffer1D<byte, Stride1D.Dense>? Output = null;
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public MemoryBuffer1D<int, Stride1D.Dense>? HeuristicFlag = null!;
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public int BufferCapacity;
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private HeuristicGpuGroupABTables _sharedTables;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupADivisors => _sharedTables.HeuristicGroupADivisors;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupADivisorSquares => _sharedTables.HeuristicGroupADivisorSquares;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorsEnding1 => _sharedTables.HeuristicGroupBDivisorsEnding1;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorSquaresEnding1 => _sharedTables.HeuristicGroupBDivisorSquaresEnding1;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorsEnding7 => _sharedTables.HeuristicGroupBDivisorsEnding7;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorSquaresEnding7 => _sharedTables.HeuristicGroupBDivisorSquaresEnding7;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorsEnding9 => _sharedTables.HeuristicGroupBDivisorsEnding9;
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public MemoryBuffer1D<ulong, Stride1D.Dense> HeuristicGroupBDivisorSquaresEnding9 => _sharedTables.HeuristicGroupBDivisorSquaresEnding9;
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private static readonly Accelerator[] _accelerators = AcceleratorPool.Shared.Accelerators;
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internal readonly int AcceleratorIndex;
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internal HeuristicGroupABPrimeTesterAccelerator(int minBufferCapacity)
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{
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var acceleratorIndex = AcceleratorPool.Shared.Rent();
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AcceleratorIndex = acceleratorIndex;
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Accelerator accelerator = _accelerators[acceleratorIndex];
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Context = accelerator.Context;
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Accelerator = accelerator;
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EnsureCapacity(minBufferCapacity);
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HeuristicTrialDivisionKernel = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<int>, ulong, ulong, HeuristicGpuDivisorTableKind, HeuristicGpuGroupABDivisorTables>(PrimeTesterKernels.HeuristicTrialGroupABDivisionKernel));
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AcceleratorStream stream = AcceleratorStreamPool.Rent(acceleratorIndex);
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// GpuStaticTableInitializer.EnsureStaticTables(accelerator, kernels, stream);
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_sharedTables = HeuristicGpuGroupABTables.EnsureStaticTables(acceleratorIndex, stream);
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DivisorTables = _sharedTables.CreateHeuristicDivisorTables();
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stream.Synchronize();
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AcceleratorStreamPool.Return(acceleratorIndex, stream);
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}
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public void EnsureCapacity(int minCapacity)
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{
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if (minCapacity <= BufferCapacity)
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{
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return;
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}
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Input?.Dispose();
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Output?.Dispose();
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HeuristicFlag?.Dispose();
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Input = Accelerator.Allocate1D<ulong>(minCapacity);
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Output = Accelerator.Allocate1D<byte>(minCapacity);
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HeuristicFlag = Accelerator.Allocate1D<int>(minCapacity);
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BufferCapacity = minCapacity;
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}
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public void Dispose()
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{
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Return(this);
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}
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internal void DisposeResources()
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{
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Input?.Dispose();
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Output?.Dispose();
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HeuristicFlag?.Dispose();
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// ReleaseSharedTables(_sharedTables);
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// These resources are shared between GPU leases
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// Accelerator.Dispose();
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// AcceleratorContext.Dispose();
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}
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}
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