Fix odd power table updates in GPU heuristics
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@@ -13,6 +13,9 @@ using CycleRemainderStepper = PerfectNumbers.Core.CycleRemainderStepper;
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namespace PerfectNumbers.Core.Gpu;
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/// <summary>
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/// Scans Mersenne divisors on the GPU for prime exponents p >= 31 using per-divisor Montgomery data.
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/// </summary>
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public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDivisorByDivisorTester
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{
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private int _gpuBatchSize = GpuConstants.ScanBatchSize;
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