Pools renamed to FixedCapacityPools. Other fixed capacity collections added. Queues, concurrent queues and standard stacks replaced with fixed capacity stacks. MethodImplOptions.AggressiveInlining and .AggressiveOptimization added to simple methods and getters / setters. Variables optimized in few places.
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@@ -7,13 +7,16 @@ public static class PerfectNumberConstants
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public const ulong BiggestKnownEvenPerfectP = 136279841UL;
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public const int ConsoleInterval = 100_000;
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public const int DefaultFactorsBuffer = 32;
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public const int DefaultPoolCapacity = 10_240;
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public const int DefaultSmallPrimeFactorSlotCount = 64;
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public const int DefaultThreadPoolCapacity = 131_072;
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public const int DefaultSpecialMaxFactorCapacity = 1024;
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public const ulong ExtraDivisorCycleSearchLimit = 64UL;
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public static int GpuRatio = 16384 - 1;
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public const int MaxQForDivisorCycles = 4_000_000;
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public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
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public const int MaxOddPowersCount = 128;
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public const int DefaultStringBuilderCapacity = 10_240;
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public const int MaxOddPowersCount = 128;
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public const int PooledArrayThreshold = 64;
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public const int Pow2WindowSize = 8;
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public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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