Treat Pollard Rho success as the GPU primality check
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@@ -1,3 +1,4 @@
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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@@ -61,7 +62,104 @@ internal static partial class PrimeOrderCalculator
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public static PrimeOrderSearchConfig StrictDefault => new(1_000_000, 0, 0, PrimeOrderMode.Strict);
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}
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internal enum PrimeOrderHeuristicDevice
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{
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Cpu,
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Gpu,
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}
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[ThreadStatic]
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private static bool s_pow2ModeInitialized;
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[ThreadStatic]
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private static bool s_allowGpuPow2;
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private static bool IsGpuPow2Allowed => s_pow2ModeInitialized && s_allowGpuPow2;
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[ThreadStatic]
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private static PrimeOrderHeuristicDevice s_deviceMode;
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[ThreadStatic]
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private static bool s_debugLoggingEnabled;
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private static bool IsGpuHeuristicDevice => s_pow2ModeInitialized && s_deviceMode == PrimeOrderHeuristicDevice.Gpu;
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private readonly struct Pow2ModeScope : IDisposable
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{
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private readonly bool _previousInitialized;
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private readonly bool _previousAllow;
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private readonly PrimeOrderHeuristicDevice _previousDevice;
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public Pow2ModeScope(PrimeOrderHeuristicDevice device)
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{
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_previousInitialized = s_pow2ModeInitialized;
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_previousAllow = s_allowGpuPow2;
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_previousDevice = s_deviceMode;
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s_pow2ModeInitialized = true;
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s_allowGpuPow2 = device == PrimeOrderHeuristicDevice.Gpu;
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s_deviceMode = device;
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}
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public void Dispose()
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{
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s_allowGpuPow2 = _previousAllow;
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s_pow2ModeInitialized = _previousInitialized;
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s_deviceMode = _previousDevice;
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}
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}
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private readonly struct DebugLoggingScope : IDisposable
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{
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private readonly bool _previous;
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public DebugLoggingScope(bool enabled)
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{
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_previous = s_debugLoggingEnabled;
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s_debugLoggingEnabled = enabled;
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}
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public void Dispose()
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{
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s_debugLoggingEnabled = _previous;
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}
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}
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private static Pow2ModeScope UsePow2Mode(PrimeOrderHeuristicDevice device) => new(device);
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private static DebugLoggingScope UseDebugLogging(bool enabled) => new(enabled);
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[Conditional("DEBUG")]
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private static void DebugLog(string message)
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{
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if (s_debugLoggingEnabled)
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{
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Console.WriteLine(message);
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}
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}
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[Conditional("DEBUG")]
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private static void DebugLog(Func<string> messageFactory)
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{
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if (s_debugLoggingEnabled)
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{
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Console.WriteLine(messageFactory());
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}
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}
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public static PrimeOrderResult Calculate(ulong prime, ulong? previousOrder, PrimeOrderSearchConfig config)
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=> Calculate(prime, previousOrder, config, PrimeOrderHeuristicDevice.Gpu);
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public static PrimeOrderResult Calculate(
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ulong prime,
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ulong? previousOrder,
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PrimeOrderSearchConfig config,
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PrimeOrderHeuristicDevice device)
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{
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using var scope = UsePow2Mode(device);
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return CalculateInternal(prime, previousOrder, config);
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}
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private static PrimeOrderResult CalculateInternal(ulong prime, ulong? previousOrder, PrimeOrderSearchConfig config)
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{
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if (prime <= 3UL)
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{
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@@ -71,36 +169,44 @@ internal static partial class PrimeOrderCalculator
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ulong phi = prime - 1UL;
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MontgomeryDivisorData divisorData = MontgomeryDivisorDataCache.Get(prime);
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#if DEBUG
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Console.WriteLine("Partial factoring φ(p)");
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#endif
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if (IsGpuHeuristicDevice && PrimeOrderGpuHeuristics.TryCalculateOrder(prime, previousOrder, config, divisorData, out PrimeOrderResult gpuResult))
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{
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return gpuResult;
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}
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using var debugScope = UseDebugLogging(!IsGpuHeuristicDevice);
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DebugLog("Partial factoring φ(p)");
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PartialFactorResult phiFactors = PartialFactor(phi, config);
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if (phiFactors.Factors is null)
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{
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#if DEBUG
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Console.WriteLine("No factors found");
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#endif
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DebugLog("No factors found");
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return FinishStrictly(prime, config.Mode);
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}
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#if DEBUG
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Console.WriteLine("Trying special max check");
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#endif
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return RunHeuristicPipeline(prime, previousOrder, config, divisorData, phi, phiFactors);
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}
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private static PrimeOrderResult RunHeuristicPipeline(
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ulong prime,
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ulong? previousOrder,
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PrimeOrderSearchConfig config,
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in MontgomeryDivisorData divisorData,
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ulong phi,
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PartialFactorResult phiFactors)
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{
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DebugLog("Trying special max check");
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if (phiFactors.FullyFactored && TrySpecialMax(phi, prime, phiFactors, divisorData))
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{
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return new PrimeOrderResult(PrimeOrderStatus.Found, phi);
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}
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#if DEBUG
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Console.WriteLine("Initializing starting order");
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#endif
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DebugLog("Initializing starting order");
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ulong candidateOrder = InitializeStartingOrder(prime, phi, divisorData);
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candidateOrder = ExponentLowering(candidateOrder, prime, phiFactors, divisorData);
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#if DEBUG
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Console.WriteLine("Trying to confirm order");
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#endif
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DebugLog("Trying to confirm order");
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if (TryConfirmOrder(prime, candidateOrder, divisorData, config))
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{
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return new PrimeOrderResult(PrimeOrderStatus.Found, candidateOrder);
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@@ -116,9 +222,7 @@ internal static partial class PrimeOrderCalculator
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return new PrimeOrderResult(PrimeOrderStatus.Found, order);
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}
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#if DEBUG
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Console.WriteLine("Heuristic unresolved, finishing strictly");
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#endif
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DebugLog("Heuristic unresolved, finishing strictly");
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return FinishStrictly(prime, config.Mode);
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}
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@@ -222,17 +326,13 @@ internal static partial class PrimeOrderCalculator
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}
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// Calculating `a^order ≡ 1 (mod p)` is a prerequisite for `order` being the actual order of 2 modulo `p`.
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#if DEBUG
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Console.WriteLine("Verifying a^order ≡ 1 (mod p)");
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#endif
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DebugLog("Verifying a^order ≡ 1 (mod p)");
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if (!Pow2EqualsOne(order, prime, divisorData))
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{
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return false;
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}
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#if DEBUG
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Console.WriteLine("Partial factoring order");
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#endif
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DebugLog("Partial factoring order");
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// TODO: Do we do partial factoring of order multiple times?
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PartialFactorResult factorization = PartialFactor(order, config);
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@@ -245,16 +345,12 @@ internal static partial class PrimeOrderCalculator
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{
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if (factorization.Cofactor <= 1UL)
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{
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#if DEBUG
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Console.WriteLine("Cofactor <= 1. No factors found");
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#endif
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DebugLog("Cofactor <= 1. No factors found");
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return false;
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}
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// TODO: Use Open.Numerics.Primality for this final check once it's available.
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#if DEBUG
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Console.WriteLine("Cofactor > 1. Testing primality of cofactor");
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#endif
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DebugLog("Cofactor > 1. Testing primality of cofactor");
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(factorization.Cofactor);
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// bool isPrime = PrimeTester.IsPrimeInternal(factorization.Cofactor, CancellationToken.None);
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if (!isPrime)
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@@ -262,16 +358,12 @@ internal static partial class PrimeOrderCalculator
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return false;
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}
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#if DEBUG
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Console.WriteLine("Adding cofactor as prime factor");
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#endif
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DebugLog("Adding cofactor as prime factor");
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factorization = factorization.WithAdditionalPrime(factorization.Cofactor);
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}
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ReadOnlySpan<FactorEntry> span = factorization.Factors;
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#if DEBUG
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Console.WriteLine("Verifying prime-power reductions");
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#endif
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DebugLog("Verifying prime-power reductions");
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int length = factorization.Count;
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for (int i = 0; i < length; i++)
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{
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@@ -311,9 +403,7 @@ internal static partial class PrimeOrderCalculator
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}
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// TODO: Do we do partial factoring of order multiple times?
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#if DEBUG
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Console.WriteLine("Trying heuristic. Partial factoring order");
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#endif
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DebugLog("Trying heuristic. Partial factoring order");
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PartialFactorResult orderFactors = PartialFactor(order, config);
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if (orderFactors.Factors is null)
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{
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@@ -340,18 +430,14 @@ internal static partial class PrimeOrderCalculator
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int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks * 4;
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List<ulong> candidates = new(capacity);
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FactorEntry[] factorArray = orderFactors.Factors!;
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#if DEBUG
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Console.WriteLine("Building candidates list");
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#endif
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DebugLog("Building candidates list");
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BuildCandidates(order, factorArray, orderFactors.Count, candidates, capacity);
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if (candidates.Count == 0)
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{
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return false;
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}
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#if DEBUG
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Console.WriteLine("Sorting candidates");
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#endif
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DebugLog("Sorting candidates");
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SortCandidates(prime, previousOrder, candidates);
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int powBudget = config.MaxPowChecks <= 0 ? candidates.Count : config.MaxPowChecks;
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@@ -360,9 +446,7 @@ internal static partial class PrimeOrderCalculator
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bool allowGpuBatch = true;
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Span<ulong> candidateSpan = CollectionsMarshal.AsSpan(candidates);
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#if DEBUG
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Console.WriteLine($"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
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#endif
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DebugLog(() => $"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
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int index = 0;
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const int MaxGpuBatchSize = 256;
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const int StackGpuBatchSize = 32;
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@@ -384,7 +468,7 @@ internal static partial class PrimeOrderCalculator
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bool gpuStackRemainders = false;
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GpuPow2ModStatus status = GpuPow2ModStatus.Unavailable;
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if (allowGpuBatch)
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if (allowGpuBatch && IsGpuPow2Allowed)
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{
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if (batchSize <= StackGpuBatchSize)
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{
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@@ -461,9 +545,7 @@ internal static partial class PrimeOrderCalculator
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index += batchSize;
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}
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#if DEBUG
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Console.WriteLine("No candidate confirmed");
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#endif
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DebugLog("No candidate confirmed");
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return false;
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}
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@@ -691,10 +773,13 @@ internal static partial class PrimeOrderCalculator
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private static bool Pow2EqualsOne(ulong exponent, ulong prime, in MontgomeryDivisorData divisorData)
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{
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GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, prime, out ulong remainder);
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if (status == GpuPow2ModStatus.Success)
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if (IsGpuPow2Allowed)
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{
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return remainder == 1UL;
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GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(exponent, prime, out ulong remainder);
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if (status == GpuPow2ModStatus.Success)
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{
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return remainder == 1UL;
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}
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}
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return exponent.Pow2MontgomeryModWindowed(divisorData, keepMontgomery: false) == 1UL;
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@@ -707,20 +792,261 @@ internal static partial class PrimeOrderCalculator
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return PartialFactorResult.Empty;
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}
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Dictionary<ulong, int> counts = new(capacity: 8);
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const int FactorSlotCount = GpuSmallPrimeFactorSlots;
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Span<ulong> primeSlots = stackalloc ulong[FactorSlotCount];
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Span<int> exponentSlots = stackalloc int[FactorSlotCount];
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primeSlots.Clear();
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exponentSlots.Clear();
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int factorCount = 0;
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Dictionary<ulong, int>? counts = null;
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bool useDictionary = false;
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uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
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ulong remaining;
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bool gpuFactored = false;
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if (IsGpuHeuristicDevice)
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{
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gpuFactored = PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeSlots, exponentSlots, out factorCount, out remaining, out _);
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}
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else
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{
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remaining = value;
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}
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if (!gpuFactored)
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{
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primeSlots.Clear();
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exponentSlots.Clear();
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if (!TryPopulateSmallPrimeFactorsCpu(value, limit, primeSlots, exponentSlots, out factorCount, out remaining))
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{
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useDictionary = true;
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counts = new Dictionary<ulong, int>(capacity: 8);
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remaining = PopulateSmallPrimeFactorsCpu(value, limit, counts);
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}
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}
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List<ulong> pending = new();
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if (remaining > 1UL)
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{
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pending.Add(remaining);
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}
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if (config.PollardRhoMilliseconds > 0 && pending.Count > 0)
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{
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DebugLog("Processing pending composites with Pollard's Rho");
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Stopwatch stopwatch = Stopwatch.StartNew();
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long budgetTicks = TimeSpan.FromMilliseconds(config.PollardRhoMilliseconds).Ticks;
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Stack<ulong> stack = new();
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stack.Push(remaining);
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pending.Clear();
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while (stack.Count > 0)
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{
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ulong composite = stack.Pop();
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if (composite <= 1UL)
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{
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continue;
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}
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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if (isPrime)
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{
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AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
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continue;
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}
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if (stopwatch.ElapsedTicks > budgetTicks)
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{
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pending.Add(composite);
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continue;
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}
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if (!TryPollardRho(composite, stopwatch, budgetTicks, out ulong factor))
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{
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pending.Add(composite);
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continue;
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}
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ulong quotient = composite / factor;
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stack.Push(factor);
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stack.Push(quotient);
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}
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}
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ulong cofactor = 1UL;
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int pendingCount = pending.Count;
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for (int i = 0; i < pendingCount; i++)
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{
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ulong composite = pending[i];
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bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
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if (isPrime)
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{
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AddFactorToCollector(ref useDictionary, ref counts, primeSlots, exponentSlots, ref factorCount, composite, 1);
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}
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else if (composite > 1UL)
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{
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cofactor = checked(cofactor * composite);
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}
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}
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if (useDictionary)
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{
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if ((counts is null || counts.Count == 0) && cofactor == value)
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{
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DebugLog("cofactor is the same as value, no factors found");
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return new PartialFactorResult(null, value, false, 0);
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}
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if (counts is null || counts.Count == 0)
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{
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return new PartialFactorResult(null, cofactor, cofactor == 1UL, 0);
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}
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FactorEntry[] factors = ArrayPool<FactorEntry>.Shared.Rent(counts.Count);
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int index = 0;
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DebugLog(() => $"Collecting {counts.Count} prime factors");
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foreach (KeyValuePair<ulong, int> entry in counts)
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{
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factors[index] = new FactorEntry(entry.Key, entry.Value);
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index++;
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}
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Span<FactorEntry> span = factors.AsSpan(0, index);
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span.Sort(static (a, b) => a.Value.CompareTo(b.Value));
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FactorEntry[] resultArray = new FactorEntry[index];
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span.CopyTo(resultArray);
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ArrayPool<FactorEntry>.Shared.Return(factors, clearArray: false);
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bool fullyFactored = cofactor == 1UL;
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return new PartialFactorResult(resultArray, cofactor, fullyFactored, index);
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}
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int actualCount = 0;
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for (int i = 0; i < factorCount; i++)
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{
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if (primeSlots[i] != 0UL && exponentSlots[i] != 0)
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{
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actualCount++;
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}
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}
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if (actualCount == 0)
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{
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if (cofactor == value)
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{
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DebugLog("cofactor is the same as value, no factors found");
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return new PartialFactorResult(null, value, false, 0);
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}
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return new PartialFactorResult(null, cofactor, cofactor == 1UL, 0);
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}
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FactorEntry[] array = new FactorEntry[actualCount];
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int arrayIndex = 0;
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DebugLog(() => $"Collecting {actualCount} prime factors");
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for (int i = 0; i < factorCount; i++)
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{
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ulong primeValue = primeSlots[i];
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int exponentValue = exponentSlots[i];
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if (primeValue == 0UL || exponentValue == 0)
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{
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continue;
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}
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array[arrayIndex] = new FactorEntry(primeValue, exponentValue);
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arrayIndex++;
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}
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Array.Sort(array, static (a, b) => a.Value.CompareTo(b.Value));
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bool fullyFactoredArray = cofactor == 1UL;
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return new PartialFactorResult(array, cofactor, fullyFactoredArray, array.Length);
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}
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private const int GpuSmallPrimeFactorSlots = 64;
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private static bool TryPopulateSmallPrimeFactorsCpu(
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ulong value,
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uint limit,
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Span<ulong> primeTargets,
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Span<int> exponentTargets,
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out int factorCount,
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out ulong remaining)
|
||||
{
|
||||
factorCount = 0;
|
||||
remaining = value;
|
||||
|
||||
if (value <= 1UL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int capacity = Math.Min(primeTargets.Length, exponentTargets.Length);
|
||||
if (capacity == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint[] primes = PrimesGenerator.SmallPrimes;
|
||||
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
|
||||
int primeCount = primes.Length;
|
||||
ulong remainingLocal = value;
|
||||
uint effectiveLimit = limit == 0 ? uint.MaxValue : limit;
|
||||
|
||||
for (int i = 0; i < primeCount && remainingLocal > 1UL; i++)
|
||||
{
|
||||
uint primeCandidate = primes[i];
|
||||
if (primeCandidate > effectiveLimit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ulong primeSquare = squares[i];
|
||||
if (primeSquare != 0UL && primeSquare > remainingLocal)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ulong primeValue = primeCandidate;
|
||||
if ((remainingLocal % primeValue) != 0UL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int exponent = 0;
|
||||
do
|
||||
{
|
||||
remainingLocal /= primeValue;
|
||||
exponent++;
|
||||
}
|
||||
while ((remainingLocal % primeValue) == 0UL);
|
||||
|
||||
if (factorCount >= capacity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
primeTargets[factorCount] = primeValue;
|
||||
exponentTargets[factorCount] = exponent;
|
||||
factorCount++;
|
||||
}
|
||||
|
||||
remaining = remainingLocal;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static ulong PopulateSmallPrimeFactorsCpu(ulong value, uint limit, Dictionary<ulong, int> counts)
|
||||
{
|
||||
ulong remaining = value;
|
||||
uint[] primes = PrimesGenerator.SmallPrimes;
|
||||
ulong[] squares = PrimesGenerator.SmallPrimesPow2;
|
||||
int primeCount = primes.Length;
|
||||
uint limit = config.SmallFactorLimit == 0 ? uint.MaxValue : config.SmallFactorLimit;
|
||||
|
||||
for (int i = 0; i < primeCount; i++)
|
||||
{
|
||||
uint primeCandidate = primes[i];
|
||||
|
||||
#if DEBUG
|
||||
Console.WriteLine($"Trying small prime {primeCandidate}");
|
||||
#endif
|
||||
if (primeCandidate > limit)
|
||||
{
|
||||
break;
|
||||
@@ -748,107 +1074,37 @@ internal static partial class PrimeOrderCalculator
|
||||
counts[primeValue] = exponent;
|
||||
}
|
||||
|
||||
List<ulong> pending = new();
|
||||
if (remaining > 1UL)
|
||||
{
|
||||
pending.Add(remaining);
|
||||
}
|
||||
|
||||
if (config.PollardRhoMilliseconds > 0 && pending.Count > 0)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine("Processing pending composites with Pollard's Rho");
|
||||
#endif
|
||||
Stopwatch stopwatch = Stopwatch.StartNew();
|
||||
long budgetTicks = TimeSpan.FromMilliseconds(config.PollardRhoMilliseconds).Ticks;
|
||||
Stack<ulong> stack = new();
|
||||
stack.Push(remaining);
|
||||
pending.Clear();
|
||||
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
ulong composite = stack.Pop();
|
||||
if (composite == 1UL)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
|
||||
// if (PrimeTester.IsPrimeInternal(composite, CancellationToken.None))
|
||||
if (isPrime)
|
||||
{
|
||||
AddFactor(counts, composite, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stopwatch.ElapsedTicks > budgetTicks)
|
||||
{
|
||||
pending.Add(composite);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryPollardRho(composite, stopwatch, budgetTicks, out ulong factor))
|
||||
{
|
||||
pending.Add(composite);
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong quotient = composite / factor;
|
||||
stack.Push(factor);
|
||||
stack.Push(quotient);
|
||||
}
|
||||
}
|
||||
|
||||
ulong cofactor = 1UL;
|
||||
int pendingCount = pending.Count;
|
||||
#if DEBUG
|
||||
Console.WriteLine($"Processing {pendingCount} pending composites with Open.Numeric.Primes");
|
||||
#endif
|
||||
for (int i = 0; i < pendingCount; i++)
|
||||
{
|
||||
ulong composite = pending[i];
|
||||
bool isPrime = Open.Numeric.Primes.Prime.Numbers.IsPrime(composite);
|
||||
// if (PrimeTester.IsPrimeInternal(composite, CancellationToken.None))
|
||||
if (isPrime)
|
||||
{
|
||||
AddFactor(counts, composite, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
cofactor = checked(cofactor * composite);
|
||||
}
|
||||
}
|
||||
|
||||
if (counts.Count == 0 && cofactor == value)
|
||||
{
|
||||
#if DEBUG
|
||||
Console.WriteLine("cofactor is the same as value, no factors found");
|
||||
#endif
|
||||
return new PartialFactorResult(null, value, false, 0);
|
||||
}
|
||||
|
||||
FactorEntry[] factors = ArrayPool<FactorEntry>.Shared.Rent(counts.Count);
|
||||
int index = 0;
|
||||
#if DEBUG
|
||||
Console.WriteLine($"Collecting {counts.Count} prime factors");
|
||||
#endif
|
||||
foreach (KeyValuePair<ulong, int> entry in counts)
|
||||
{
|
||||
factors[index] = new FactorEntry(entry.Key, entry.Value);
|
||||
index++;
|
||||
}
|
||||
|
||||
Span<FactorEntry> span = factors.AsSpan(0, index);
|
||||
span.Sort(static (a, b) => a.Value.CompareTo(b.Value));
|
||||
|
||||
FactorEntry[] resultArray = new FactorEntry[index];
|
||||
span.CopyTo(resultArray);
|
||||
ArrayPool<FactorEntry>.Shared.Return(factors, clearArray: false);
|
||||
|
||||
bool fullyFactored = cofactor == 1UL;
|
||||
return new PartialFactorResult(resultArray, cofactor, fullyFactored, index);
|
||||
return remaining;
|
||||
}
|
||||
|
||||
private static bool TryPopulateSmallPrimeFactorsGpu(ulong value, uint limit, Dictionary<ulong, int> counts, out ulong remaining)
|
||||
{
|
||||
Span<ulong> primeBuffer = stackalloc ulong[GpuSmallPrimeFactorSlots];
|
||||
Span<int> exponentBuffer = stackalloc int[GpuSmallPrimeFactorSlots];
|
||||
primeBuffer.Clear();
|
||||
exponentBuffer.Clear();
|
||||
|
||||
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
|
||||
{
|
||||
remaining = value;
|
||||
return false;
|
||||
}
|
||||
|
||||
remaining = gpuRemaining;
|
||||
for (int i = 0; i < factorCount; i++)
|
||||
{
|
||||
ulong primeValue = primeBuffer[i];
|
||||
int exponent = exponentBuffer[i];
|
||||
if (primeValue == 0UL || exponent == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
counts[primeValue] = exponent;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
private static bool TryPollardRho(ulong n, Stopwatch stopwatch, long budgetTicks, out ulong factor)
|
||||
{
|
||||
factor = 0UL;
|
||||
@@ -946,6 +1202,84 @@ internal static partial class PrimeOrderCalculator
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryAppendFactor(Span<ulong> primes, Span<int> exponents, ref int count, ulong prime, int exponent)
|
||||
{
|
||||
if (exponent <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (primes[i] == prime)
|
||||
{
|
||||
exponents[i] += exponent;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (count >= primes.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
primes[count] = prime;
|
||||
exponents[count] = exponent;
|
||||
count++;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void AddFactorToCollector(
|
||||
ref bool useDictionary,
|
||||
ref Dictionary<ulong, int>? counts,
|
||||
Span<ulong> primes,
|
||||
Span<int> exponents,
|
||||
ref int count,
|
||||
ulong prime,
|
||||
int exponent)
|
||||
{
|
||||
if (exponent <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (useDictionary)
|
||||
{
|
||||
AddFactor(counts!, prime, exponent);
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryAppendFactor(primes, exponents, ref count, prime, exponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
counts ??= new Dictionary<ulong, int>(Math.Max(count, 8));
|
||||
CopyFactorsToDictionary(primes, exponents, count, counts);
|
||||
count = 0;
|
||||
useDictionary = true;
|
||||
AddFactor(counts, prime, exponent);
|
||||
}
|
||||
|
||||
private static void CopyFactorsToDictionary(
|
||||
ReadOnlySpan<ulong> primes,
|
||||
ReadOnlySpan<int> exponents,
|
||||
int count,
|
||||
Dictionary<ulong, int> target)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ulong prime = primes[i];
|
||||
int exponent = exponents[i];
|
||||
if (prime == 0UL || exponent == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
target[prime] = exponent;
|
||||
}
|
||||
}
|
||||
|
||||
private static ulong CalculateByDoubling(ulong prime)
|
||||
{
|
||||
ulong order = 1UL;
|
||||
|
||||
Reference in new issue
Block a user