Small primes array type changed to uint[] to avoid excessive memory use, especially on GPU
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@@ -52,8 +52,8 @@ public static class UInt128Extensions
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}
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ulong order = (ulong)phi;
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ulong[] smallPrimes = PrimesGenerator.SmallPrimes,
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smallPrimesPow2 = PrimesGenerator.SmallPrimesPow2;
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uint[] smallPrimes = PrimesGenerator.SmallPrimes;
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ulong[] smallPrimesPow2 = PrimesGenerator.SmallPrimesPow2;
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int i = 0, primesLength = smallPrimes.Length;
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UInt128 cycle = MersenneDivisorCycles.GetCycle(q);
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@@ -100,7 +100,7 @@ public static class UInt128Extensions
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{
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UInt128 p, zero = UInt128.Zero;
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ulong[] smallPrimes = PrimesGenerator.SmallPrimes;
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uint[] smallPrimes = PrimesGenerator.SmallPrimes;
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ulong[] smallPrimesPow2 = PrimesGenerator.SmallPrimesPow2;
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ulong i, smallPrimesCount = (ulong)smallPrimes.Length;
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for (i = 0UL; i < smallPrimesCount; i++)
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