Configuration adjusted
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-3
@@ -18,7 +18,7 @@ internal static partial class PrimeOrderCalculator
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internal readonly struct PrimeOrderSearchConfig(uint smallFactorLimit, int pollardRhoMilliseconds, int maxPowChecks, PrimeOrderMode mode)
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{
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public static PrimeOrderSearchConfig HeuristicDefault => new(smallFactorLimit: 100_000, pollardRhoMilliseconds: 24, maxPowChecks: 24, PrimeOrderMode.Heuristic);
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public static PrimeOrderSearchConfig HeuristicDefault => new(smallFactorLimit: 4_000_000, pollardRhoMilliseconds: 24 * 2048, maxPowChecks: 24, PrimeOrderMode.Heuristic);
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public static PrimeOrderSearchConfig StrictDefault => new(smallFactorLimit: 1_000_000, pollardRhoMilliseconds: 0, maxPowChecks: 0, PrimeOrderMode.Strict);
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public readonly uint SmallFactorLimit = smallFactorLimit;
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@@ -428,8 +428,8 @@ internal static partial class PrimeOrderCalculator
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// DebugLog(() => $"Checking candidates ({candidateCount} candidates, {powBudget} pow budget)");
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int index = 0;
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const int MaxGpuBatchSize = 1024;
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const int StackGpuBatchSize = 1024;
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const int MaxGpuBatchSize = 256;
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const int StackGpuBatchSize = 64;
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Span<ulong> stackGpuRemainders = stackalloc ulong[StackGpuBatchSize];
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while (index < candidateCount && powUsed < powBudget)
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{
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