GpuKernelPool.GetOrAddKernels removed in --mersenne=bydivisor mode. PartialFactorResult.WithAdditionalPrime will now modify the current instance instead of creating new copy for better performance. SmallPrimeFactorViews renamed to SmallPrimeFactorGpuTables for consistency with other static tables.
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@@ -33,9 +33,6 @@ internal static partial class PrimeOrderGpuHeuristics
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[ThreadStatic]
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private static Kernel[]? _orderKernel;
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[ThreadStatic]
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private static SmallPrimeDeviceCache[]? _smallPrimeDeviceCache;
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public readonly struct OrderKernelConfig(ulong previousOrder, byte hasPreviousOrder, uint smallFactorLimit, int maxPowChecks, int mode)
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{
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public readonly ulong PreviousOrder = previousOrder;
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@@ -69,13 +66,6 @@ internal static partial class PrimeOrderGpuHeuristics
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public readonly ArrayView1D<byte, Stride1D.Dense> Status = status;
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}
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private sealed class SmallPrimeDeviceCache
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{
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public MemoryBuffer1D<uint, Stride1D.Dense>? Primes;
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public MemoryBuffer1D<ulong, Stride1D.Dense>? Squares;
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public int Count;
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}
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private const int WideStackThreshold = 12;
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private static PrimeOrderGpuCapability s_capability = PrimeOrderGpuCapability.Default;
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@@ -100,36 +90,6 @@ internal static partial class PrimeOrderGpuHeuristics
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s_capability = PrimeOrderGpuCapability.Default;
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}
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private static SmallPrimeDeviceCache GetSmallPrimeDeviceCache(int acceleratorIndex, AcceleratorStream stream)
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{
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var pool = _smallPrimeDeviceCache ??= [];
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if (pool[acceleratorIndex] is {} cached)
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{
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return cached;
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}
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uint[] primes = PrimesGenerator.SmallPrimes;
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ulong[] squares = PrimesGenerator.SmallPrimesPow2;
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MemoryBuffer1D<uint, Stride1D.Dense>? primeBuffer;
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MemoryBuffer1D<ulong, Stride1D.Dense>? squareBuffer;
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var accelerator = _accelerators[acceleratorIndex];
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primeBuffer = accelerator.Allocate1D<uint>(primes.Length);
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squareBuffer = accelerator.Allocate1D<ulong>(squares.Length);
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primeBuffer.View.CopyFromCPU(stream, primes);
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squareBuffer.View.CopyFromCPU(stream, squares);
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cached = new SmallPrimeDeviceCache
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{
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Primes = primeBuffer,
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Squares = squareBuffer,
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Count = primes.Length,
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};
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pool[acceleratorIndex] = cached;
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return cached;
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}
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private static Kernel GetPartialFactorKernel(int acceleratorIndex)
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{
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var pool = _partialFactorKernel ??= [];
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@@ -212,7 +172,7 @@ internal static partial class PrimeOrderGpuHeuristics
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Accelerator accelerator = _accelerators[acceleratorIndex];
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AcceleratorStream stream = accelerator.CreateStream();
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SmallPrimeDeviceCache cache = GetSmallPrimeDeviceCache(acceleratorIndex, stream);
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SmallPrimeFactorGpuTables cache = gpu.SmallPrimeFactorTables;
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// TODO: We should create / reallocate these buffer only once or if the new required length is bigger than capacity.
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MemoryBuffer1D<ulong, Stride1D.Dense>? factorBuffer = accelerator.Allocate1D<ulong>(primeTargets.Length);
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@@ -363,6 +323,7 @@ internal static partial class PrimeOrderGpuHeuristics
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}
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internal static bool TryCalculateOrder(
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PrimeOrderCalculatorAccelerator gpu,
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ulong prime,
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ulong? previousOrder,
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PrimeOrderCalculator.PrimeOrderSearchConfig config,
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@@ -375,7 +336,7 @@ internal static partial class PrimeOrderGpuHeuristics
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int acceleratorIndex = AcceleratorPool.Shared.Rent();
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Accelerator accelerator = _accelerators[acceleratorIndex];
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AcceleratorStream stream = AcceleratorStreamPool.Rent(acceleratorIndex);
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SmallPrimeDeviceCache cache = GetSmallPrimeDeviceCache(acceleratorIndex, stream);
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SmallPrimeFactorGpuTables cache = gpu.SmallPrimeFactorTables;
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// TODO: These buffers should be created reallocated once and assigned to an accelerator. Callers should use their own
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// thread static cache to prevent other threads from using taking accelerators with pre-allocated buffers if they don't
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