From 45c477de5acaa34547821237d1cc1ed19aa9eeab Mon Sep 17 00:00:00 2001 From: mlemanczyk Date: Fri, 12 Dec 2025 00:57:31 +0100 Subject: [PATCH] DefaultThreadPoolCapacity updated to avoid too big arrays without reason. --- PerfectNumbers.Core/PerfectNumberConstants.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PerfectNumbers.Core/PerfectNumberConstants.cs b/PerfectNumbers.Core/PerfectNumberConstants.cs index 9652e67..6e4d693 100644 --- a/PerfectNumbers.Core/PerfectNumberConstants.cs +++ b/PerfectNumbers.Core/PerfectNumberConstants.cs @@ -9,7 +9,7 @@ public static class PerfectNumberConstants public const int DefaultFactorsBuffer = 32; public const int DefaultPoolCapacity = 10_240; public const int DefaultSmallPrimeFactorSlotCount = 64; - public const int DefaultThreadPoolCapacity = 131_072; + public const int DefaultThreadPoolCapacity = 30_000; public const int DefaultSpecialMaxFactorCapacity = 1024; public const ulong ExtraDivisorCycleSearchLimit = 64UL; public static int GpuRatio = 16384 - 1;