Optimizations and tiny cleanup
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using BenchmarkDotNet.Attributes;
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using BenchmarkDotNet.Jobs;
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@@ -29,17 +29,17 @@ public class GpuUInt128BinaryGcdBenchmarks
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[Benchmark(Baseline = true)]
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public GpuUInt128 ReusedVariables()
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{
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return GpuUInt128.BinaryGcd(Input.Left, Input.Right);
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return BinaryGcdWithReusedVariables(Input.Left, Input.Right);
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}
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[Benchmark]
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public GpuUInt128 TemporaryStructPerIteration()
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{
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return BinaryGcdWithTemporary(Input.Left, Input.Right);
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return GpuUInt128.BinaryGcd(Input.Left, Input.Right);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static GpuUInt128 BinaryGcdWithTemporary(GpuUInt128 u, GpuUInt128 v)
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private static GpuUInt128 BinaryGcdWithReusedVariables(GpuUInt128 u, GpuUInt128 v)
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{
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if (u.IsZero)
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{
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@@ -51,7 +51,12 @@ public class GpuUInt128BinaryGcdBenchmarks
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return u;
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}
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int shift = GpuUInt128.TrailingZeroCount(new GpuUInt128(u.High | v.High, u.Low | v.Low));
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ulong combinedLow = u.Low | v.Low;
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ulong combinedHigh = u.High | v.High;
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int shift = combinedLow != 0UL
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? BitOperations.TrailingZeroCount(combinedLow)
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: 64 + BitOperations.TrailingZeroCount(combinedHigh);
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int zu = GpuUInt128.TrailingZeroCount(u);
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u >>= zu;
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@@ -24,7 +24,7 @@ public class GpuUInt128Mul64Benchmarks
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public static IEnumerable<Mul64Input> GetInputs() => Inputs;
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[Benchmark(Baseline = true)]
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public GpuUInt128 HighProductMaterialisedInLocal()
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public GpuUInt128 HighProductMaterializedInLocal()
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{
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GpuUInt128 value = Input.Multiplicand;
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value.Mul64(Input.Multiplier);
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@@ -10,8 +10,8 @@ namespace EvenPerfectBitScanner.Benchmarks;
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[MemoryDiagnoser]
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public class GpuUInt128MulModBenchmarks
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{
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private static readonly MulModInput[] Inputs = new MulModInput[]
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{
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private static readonly MulModInput[] Inputs =
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[
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new(
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new GpuUInt128(0UL, 5UL),
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new GpuUInt128(0UL, 7UL),
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@@ -32,7 +32,7 @@ public class GpuUInt128MulModBenchmarks
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new GpuUInt128(0x7FFF_FFFF_FFFF_FFFFUL, 0x8000_0000_0000_0000UL),
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new GpuUInt128(0x7FFF_FFFF_FFFF_FFFFUL, 0xFFFF_FFFF_FFFF_FFF1UL),
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"MixedMagnitude"),
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};
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];
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[ParamsSource(nameof(GetInputs))]
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public MulModInput Input { get; set; }
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@@ -42,6 +42,7 @@ public class GpuUInt128MulModBenchmarks
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[Benchmark(Baseline = true)]
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public GpuUInt128 InPlaceMulMod()
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{
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// TODO: Switch the extension method to allocate per iteration, as it's faster. Keep the benchmarks.
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GpuUInt128 value = Input.Left;
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value.MulMod(Input.Right, Input.Modulus);
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return value;
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@@ -56,6 +57,7 @@ public class GpuUInt128MulModBenchmarks
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static GpuUInt128 MulModInline(GpuUInt128 left, GpuUInt128 right, GpuUInt128 modulus)
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{
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// Reuse the variables to new instances and lower registry pressure, if possible.
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GpuUInt128 a = left;
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GpuUInt128 b = right;
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GpuUInt128 result = new();
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@@ -42,6 +42,7 @@ public class GpuUInt128MulModByLimbBenchmarks
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[Benchmark]
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public GpuUInt128 InPlaceReduction()
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{
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// TODO: Switch the extension method back to legacy method, as it's faster. Keep the benchmarks.
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GpuUInt128 value = Input.Left;
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value.MulModByLimb(Input.Right, Input.Modulus);
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return value;
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