Optimizations and tiny cleanup
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@@ -24,7 +24,7 @@ public class GpuUInt128Mul64Benchmarks
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public static IEnumerable<Mul64Input> GetInputs() => Inputs;
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[Benchmark(Baseline = true)]
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public GpuUInt128 HighProductMaterialisedInLocal()
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public GpuUInt128 HighProductMaterializedInLocal()
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{
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GpuUInt128 value = Input.Multiplicand;
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value.Mul64(Input.Multiplier);
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