GPU calculations frequency adjusted
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@@ -8,11 +8,12 @@ public static class PerfectNumberConstants
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public const int DefaultSmallPrimeFactorSlotCount = 64;
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public const int DefaultSpecialMaxFactorCapacity = 1024;
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public const ulong ExtraDivisorCycleSearchLimit = 64UL;
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public const int GpuFrequency = 768 - 1;
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public const int MaxQForDivisorCycles = 4_000_000;
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public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
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public const int MaxOddPowersCount = 128;
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public const int PooledArrayThreshold = 64;
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public static readonly int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public static readonly int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 1;
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// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
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// divisor-cycle datasets we generate offline.
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