Document and streamline GPU candidate kernel guards
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@@ -25,47 +25,32 @@ internal static class DivisorByDivisorKernels
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GpuUInt128 stride)
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{
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int globalIndex = index;
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int candidateLength = (int)candidates.Length;
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if (globalIndex >= candidateLength)
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{
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return;
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}
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// EvenPerfectBitScanner always launches this kernel with an extent matching the candidate view length,
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// so the bounds guard stays commented out to keep the hot path branch-free.
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// int candidateLength = (int)candidates.Length;
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// if (globalIndex >= candidateLength)
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// {
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// return;
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// }
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ulong offset = (ulong)globalIndex;
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GpuUInt128 candidateValue;
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if (offset == 0UL)
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{
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candidateValue = startValue;
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}
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else
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{
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candidateValue = stride;
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candidateValue.Mul(offset);
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candidateValue.Add(startValue);
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}
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GpuUInt128 candidateValue = stride;
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candidateValue.Mul(offset);
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candidateValue.Add(startValue);
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candidates[globalIndex] = candidateValue.Low;
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int gapLength = (int)gaps.Length;
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if (globalIndex >= gapLength)
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{
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return;
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}
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// The scanner supplies gap buffers that mirror the candidate view length,
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// so the additional bounds guard remains commented out for the same reason as above.
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// int gapLength = (int)gaps.Length;
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// if (globalIndex >= gapLength)
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// {
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// return;
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// }
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if (offset == 0UL)
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{
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gaps[globalIndex] = 0UL;
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return;
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}
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GpuUInt128 previousValue = startValue;
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ulong previousOffset = offset - 1UL;
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if (previousOffset != 0UL)
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{
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GpuUInt128 scaledStride = stride;
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scaledStride.Mul(previousOffset);
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previousValue.Add(scaledStride);
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}
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ulong previousOffset = offset > 0UL ? offset - 1UL : 0UL;
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GpuUInt128 previousValue = stride;
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previousValue.Mul(previousOffset);
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previousValue.Add(startValue);
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GpuUInt128 gapValue = candidateValue;
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gapValue.Sub(previousValue);
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