Initial PollardRho implementation for GPU. Added pool for accelerator streams shared across the threads. GPU processing performance and stabilization improvements. GpuUInt128.BinaryGcd switched to the version which outperformed other in benchmarks.

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mlemanczyk committed 2025-11-12 21:18:30 +01:00
1 parent 735bfa1557
commit 5bc65464d0
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namespace PerfectNumbers.Core.Cpu;
internal static class DeterministicRandomCpu
{
[ThreadStatic]
private static ulong s_threadState;
private static long s_seedCounter;
public static ulong NextUInt64()
{
ulong state = s_threadState;
if (state == 0UL)
{
state = InitializeThreadState();
}
state ^= state >> 12;
state ^= state << 25;
state ^= state >> 27;
s_threadState = state;
return state * 2685821657736338717UL;
}
public static UInt128 NextUInt128()
{
UInt128 high = (UInt128)NextUInt64();
UInt128 low = (UInt128)NextUInt64();
return (high << 64) | low;
}
private static ulong InitializeThreadState()
{
ulong seed = (ulong)Interlocked.Increment(ref s_seedCounter);
seed += 0x9E3779B97F4A7C15UL;
seed = (seed ^ (seed >> 30)) * 0xBF58476D1CE4E5B9UL;
seed = (seed ^ (seed >> 27)) * 0x94D049BB133111EBUL;
seed ^= seed >> 31;
if (seed == 0UL)
{
seed = 0x9E3779B97F4A7C15UL;
}
return seed;
}
}