Initial PollardRho implementation for GPU. Added pool for accelerator streams shared across the threads. GPU processing performance and stabilization improvements. GpuUInt128.BinaryGcd switched to the version which outperformed other in benchmarks.

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mlemanczyk committed 2025-11-12 21:18:30 +01:00
1 parent 735bfa1557
commit 5bc65464d0
15 files changed
+386 -136

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@@ -1,3 +1,4 @@
using System.Runtime.CompilerServices;
using ILGPU;
using ILGPU.Runtime;
@@ -5,21 +6,75 @@ namespace PerfectNumbers.Core.Gpu.Kernels;
internal static class Pow2MontgomeryKernels
{
public static void Pow2MontgomeryKernelKeepMontgomery(
Index1D index,
ArrayView1D<ulong, Stride1D.Dense> exponents,
MontgomeryDivisorData divisor,
ArrayView1D<ulong, Stride1D.Dense> results)
{
results[index] = ULongExtensions.Pow2MontgomeryModWindowedGpuKeepMontgomery(divisor, exponents[index]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static GpuUInt128 AdvancePolynomialGpu(GpuUInt128 x, ulong c, ulong modulus)
{
x.Pow2();
x.AddMod(c, modulus);
return x;
}
public static void Pow2MontgomeryKernelConvertToStandard(
Index1D index,
ArrayView1D<ulong, Stride1D.Dense> exponents,
MontgomeryDivisorData divisor,
ArrayView1D<ulong, Stride1D.Dense> results)
{
results[index] = ULongExtensions.Pow2MontgomeryModWindowedGpuConvertToStandard(divisor, exponents[index]);
}
public static void Pow2MontgomeryKernelKeepMontgomery(
Index1D index,
ArrayView1D<ulong, Stride1D.Dense> exponents,
MontgomeryDivisorData divisor,
ArrayView1D<ulong, Stride1D.Dense> results)
{
results[0] = ULongExtensions.Pow2MontgomeryModWindowedGpuKeepMontgomery(divisor, exponents[0]);
}
public static void Pow2MontgomeryKernelConvertToStandard(
Index1D index,
ArrayView1D<ulong, Stride1D.Dense> exponents,
MontgomeryDivisorData divisor,
ArrayView1D<ulong, Stride1D.Dense> results)
{
results[0] = ULongExtensions.Pow2MontgomeryModWindowedGpuConvertToStandard(divisor, exponents[0]);
}
public static void TryPollardRhoKernel(ulong n, int limit, ArrayView1D<ulong, Stride1D.Dense> randomState, ArrayView1D<byte, Stride1D.Dense> factored, ArrayView1D<ulong, Stride1D.Dense> factor)
{
factored[0] = 0;
if ((n & 1UL) == 0UL)
{
factor[0] = 2UL;
factored[0] = 1;
return;
}
int attempt = 0;
GpuUInt128 nGpuUInt128 = (GpuUInt128)n;
DeterministicRandomGpu random = new(randomState[0]);
while (attempt < limit)
{
ulong c = (random.NextUInt64() % (n - 1UL)) + 1UL;
GpuUInt128 x = (random.NextUInt64() % (n - 2UL)) + 2UL;
GpuUInt128 y = x;
GpuUInt128 d = GpuUInt128.One;
while (d.CompareTo(GpuUInt128.One) == 0)
{
x = AdvancePolynomialGpu(x, c, modulus: n);
y = AdvancePolynomialGpu(y, c, n);
y = AdvancePolynomialGpu(y, c, n);
GpuUInt128 diff = x.CompareTo(y) > 0 ? x - y : y - x;
d = GpuUInt128.BinaryGcd(diff, nGpuUInt128);
}
if (d != n)
{
if (d.High == 0)
{
factor[0] = d.Low;
factored[0] = 1;
return;
}
}
attempt++;
}
randomState[0] = random.State;
}
}