Initial PollardRho implementation for GPU. Added pool for accelerator streams shared across the threads. GPU processing performance and stabilization improvements. GpuUInt128.BinaryGcd switched to the version which outperformed other in benchmarks.
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@@ -224,6 +224,7 @@ public sealed class HeuristicCombinedPrimeTester
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private static bool HeuristicTrialDivisionGpuDetectsDivisor(ulong n, ulong maxDivisorSquare, byte nMod10)
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{
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GpuPrimeWorkLimiter.Acquire();
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var gpu = HeuristicPrimeTesterAccelerator.Rent(1);
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var accelerator = gpu.Accelerator;
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var stream = gpu.Stream;
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@@ -238,7 +239,6 @@ public sealed class HeuristicCombinedPrimeTester
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flagView1D.CopyFromCPU(stream, ref compositeFlag, 1);
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stream!.Synchronize();
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GpuPrimeWorkLimiter.Acquire();
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kernel(
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stream,
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