Initial PollardRho implementation for GPU. Added pool for accelerator streams shared across the threads. GPU processing performance and stabilization improvements. GpuUInt128.BinaryGcd switched to the version which outperformed other in benchmarks.
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@@ -4,6 +4,7 @@ using System.Numerics;
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using UInt128 = System.UInt128;
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using ILGPU;
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using System.Buffers;
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using PerfectNumbers.Core.Cpu;
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namespace PerfectNumbers.Core;
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@@ -362,8 +363,8 @@ public static class MersennePrimeFactorTester
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return 0UL;
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}
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c = (DeterministicRandom.NextUInt64() % (n - 1UL)) + 1UL;
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x = (DeterministicRandom.NextUInt64() % (n - 2UL)) + 2UL;
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c = (DeterministicRandomCpu.NextUInt64() % (n - 1UL)) + 1UL;
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x = (DeterministicRandomCpu.NextUInt64() % (n - 2UL)) + 2UL;
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y = x;
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d = 1UL;
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@@ -505,8 +506,8 @@ public static class MersennePrimeFactorTester
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return 0;
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}
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c = (DeterministicRandom.NextUInt128() % (n - 1)) + 1;
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x = (DeterministicRandom.NextUInt128() % (n - 2)) + 2;
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c = (DeterministicRandomCpu.NextUInt128() % (n - 1)) + 1;
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x = (DeterministicRandomCpu.NextUInt128() % (n - 2)) + 2;
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y = x;
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d = 1;
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