State saving frequency increased to prevent too many re-calculations during frequent restarts.

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mlemanczyk committed 2025-12-08 16:35:24 +01:00
1 parent 6e68252279
commit 5c91d79927
1 file changed
+1 -1
@@ -18,7 +18,7 @@ public static class PerfectNumberConstants
public const int Pow2WindowSize = 8;
public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
public const int ThreadsByAccelerator = 1;
public const int ByDivisorStateSaveInterval = 300_000;
public const int ByDivisorStateSaveInterval = 200_000;
public const string ByDivisorStateDirectory = "Checks";
// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
// divisor-cycle datasets we generate offline.