State saving frequency increased to prevent too many re-calculations during frequent restarts.
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@@ -18,7 +18,7 @@ public static class PerfectNumberConstants
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public const int Pow2WindowSize = 8;
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public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 1;
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public const int ByDivisorStateSaveInterval = 300_000;
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public const int ByDivisorStateSaveInterval = 200_000;
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public const string ByDivisorStateDirectory = "Checks";
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// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
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// divisor-cycle datasets we generate offline.
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