State saving frequency increased to prevent too many re-calculations during frequent restarts.
This commit is contained in:
1 parent
6e68252279
commit
5c91d79927
1 file changed
+1
-1
@@ -18,7 +18,7 @@ public static class PerfectNumberConstants
|
|||||||
public const int Pow2WindowSize = 8;
|
public const int Pow2WindowSize = 8;
|
||||||
public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
|
public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
|
||||||
public const int ThreadsByAccelerator = 1;
|
public const int ThreadsByAccelerator = 1;
|
||||||
public const int ByDivisorStateSaveInterval = 300_000;
|
public const int ByDivisorStateSaveInterval = 200_000;
|
||||||
public const string ByDivisorStateDirectory = "Checks";
|
public const string ByDivisorStateDirectory = "Checks";
|
||||||
// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
|
// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
|
||||||
// divisor-cycle datasets we generate offline.
|
// divisor-cycle datasets we generate offline.
|
||||||
|
|||||||
Reference in new issue
Block a user