GPU memory allocations protected with lock to prevent shared memory access issues. GPU usage limited for the best performance.
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@@ -55,8 +55,10 @@ public static class Pow2MontgomeryGpuCalculator
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// We don't need to worry about any left-overs here.
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// resultBuffer.MemSetToZero(stream);
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var kernel = gpu.ConvertToStandardKernel;
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kernel.Launch(stream, 1, 1, exponentBuffer.View, divisor, resultBuffer.View);
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var kernelLauncher = gpu.ConvertToStandardKernelLauncher!;
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kernelLauncher(stream, 1, exponentBuffer.View, divisor, resultBuffer.View);
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resultBuffer.View.CopyToCPU(stream, ref result, 1);
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stream.Synchronize();
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@@ -73,7 +75,6 @@ public static class Pow2MontgomeryGpuCalculator
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ulong result = 0UL;
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MemoryBuffer1D<ulong, Stride1D.Dense> exponentBuffer = gpu.Input;
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MemoryBuffer1D<ulong, Stride1D.Dense> resultBuffer = gpu.OutputUlong;
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var kernel = gpu.ConvertToStandardKernel;
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int acceleratorIndex = gpu.AcceleratorIndex;
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AcceleratorStream stream = AcceleratorStreamPool.Rent(acceleratorIndex);
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@@ -81,8 +82,11 @@ public static class Pow2MontgomeryGpuCalculator
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// We don't need to worry about any left-overs here.
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// resultBuffer.MemSetToZero(stream);
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var kernelLauncher = kernel.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>>();
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kernelLauncher(stream, 1,exponentBuffer.View, divisor, resultBuffer.View);
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var accelerator = gpu.Accelerator;
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var kernelLauncher = gpu.ConvertToStandardKernelLauncher;
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kernelLauncher(stream, 1, exponentBuffer.View, divisor, resultBuffer.View);
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resultBuffer.View.CopyToCPU(stream, ref result, 1);
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stream.Synchronize();
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