Small optimizations. Branches which we don't visit in runtime disabled. TODOs added.
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@@ -257,10 +257,11 @@ public static class MersenneNumberDivisorByDivisorTester
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}
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else
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{
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var scheduler = UnboundedTaskScheduler.Instance;
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ParallelOptions options = new()
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{
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MaxDegreeOfParallelism = workerCount,
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TaskScheduler = UnboundedTaskScheduler.Instance
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TaskScheduler = scheduler
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};
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Parallel.ForEach(filteredPrimes, options, ProcessPrime);
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@@ -1,10 +1,8 @@
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using PerfectNumbers.Core.Gpu;
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namespace PerfectNumbers.Core;
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@@ -12,16 +10,10 @@ namespace PerfectNumbers.Core;
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internal static partial class PrimeOrderCalculator
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{
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internal readonly struct PendingEntry
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internal readonly struct PendingEntry(ulong value, bool knownComposite)
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{
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public readonly ulong Value;
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public readonly bool KnownComposite;
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public PendingEntry(ulong value, bool knownComposite)
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{
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Value = value;
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KnownComposite = knownComposite;
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}
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public readonly ulong Value = value;
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public readonly bool KnownComposite = knownComposite;
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}
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private static ulong CalculateInternal(ulong prime, ulong? previousOrder, in MontgomeryDivisorData divisorData, in PrimeOrderSearchConfig config)
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@@ -70,8 +62,7 @@ internal static partial class PrimeOrderCalculator
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ulong candidateOrder = InitializeStartingOrderCpu(prime, phi, divisorData);
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candidateOrder = ExponentLoweringCpu(candidateOrder, prime, phiFactors, divisorData);
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PartialFactorResult? orderFactors;
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if (TryConfirmOrderCpu(prime, candidateOrder, divisorData, config, out orderFactors))
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if (TryConfirmOrderCpu(prime, candidateOrder, divisorData, config, out PartialFactorResult? orderFactors))
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{
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return candidateOrder;
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}
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@@ -104,6 +95,10 @@ internal static partial class PrimeOrderCalculator
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// continue;
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// }
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// TODO: Can we optimize it thanks to knowing the factors, differences between factors, factors and / or phi
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// being monotonically increasing etc. For example, if phi increases and factor increases, what does it tell us
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// about the value of reduced? Or, maybe wee can use residue stepping to calculate the residue instead of calling
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// Pow2equalsOneCpu? Maybe we don't need to calculate it from scratch?
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ulong reduced = phi / factor;
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if (Pow2EqualsOneCpu(reduced, prime, divisorData))
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{
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@@ -237,8 +232,10 @@ internal static partial class PrimeOrderCalculator
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{
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ulong primeFactor = span[i].Value;
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ulong reduced = order;
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for (int iteration = 0; iteration < span[i].Exponent; iteration++)
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int exponent = span[i].Exponent;
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for (int iteration = 0; iteration < exponent; iteration++)
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{
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// TODO: Benchmark and / or implement DivRem like solution or residue stepper?
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if ((reduced % primeFactor) != 0UL)
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{
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break;
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@@ -299,7 +296,7 @@ internal static partial class PrimeOrderCalculator
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orderFactors = extended;
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}
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int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks * 4;
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int capacity = config.MaxPowChecks <= 0 ? 64 : config.MaxPowChecks << 2;
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List<ulong> candidates = ThreadStaticPools.RentUlongList(capacity);
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FactorEntry[] factorArray = orderFactors.Factors!;
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// DebugLog("Building candidates list");
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@@ -755,7 +752,7 @@ internal static partial class PrimeOrderCalculator
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// exponentSlots.Clear();
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counts = ThreadStaticPools.RentUlongIntDictionary(Math.Max(FactorSlotCount, 8));
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counts.Clear();
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// counts.Clear();
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// bool gpuPopulated = TryPopulateSmallPrimeFactorsGpu(value, limit, primeSlots, exponentSlots, out factorCount, out remaining);
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// if (!gpuPopulated)
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@@ -887,23 +884,25 @@ internal static partial class PrimeOrderCalculator
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{
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cofactorIsPrime = GetOrComputePrimality(cofactor);
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}
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ArrayPool<FactorEntry> pool = ThreadStaticPools.FactorEntryPool;
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bool temp;
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if (useDictionary)
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{
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if ((counts is null || counts.Count == 0) && cofactor == value)
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temp = counts is null || counts.Count == 0;
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if (temp && cofactor == value)
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{
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result = PartialFactorResult.Rent(null, cofactor, false, 0, cofactorIsPrime);
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goto ReturnResult;
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}
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if (counts is null || counts.Count == 0)
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if (temp)
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{
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result = PartialFactorResult.Rent(null, cofactor, cofactor == 1UL, 0, cofactorIsPrime);
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goto ReturnResult;
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}
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FactorEntry[] factors = pool.Rent(counts.Count);
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FactorEntry[] factors = pool.Rent(counts!.Count);
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index = 0;
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foreach (KeyValuePair<ulong, int> entry in counts)
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{
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@@ -1137,8 +1136,7 @@ internal static partial class PrimeOrderCalculator
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break;
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}
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ulong primeValue = primeCandidate;
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if ((remaining % primeValue) != 0UL)
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if ((remaining % primeCandidate) != 0UL)
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{
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continue;
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}
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@@ -1146,12 +1144,13 @@ internal static partial class PrimeOrderCalculator
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int exponent = 0;
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do
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{
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remaining /= primeValue;
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// TODO: Implement DivRem like solution or residue stepper to re-use previous iteration results in new calculation. Add / use method, likely to ULongExtensions
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remaining /= primeCandidate;
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exponent++;
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}
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while ((remaining % primeValue) == 0UL);
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while ((remaining % primeCandidate) == 0UL);
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counts[primeValue] = exponent;
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counts[primeCandidate] = exponent;
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}
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return remaining;
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@@ -10,7 +10,7 @@ internal static partial class PrimeOrderCalculator
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internal readonly struct PrimeOrderSearchConfig(uint smallFactorLimit, int pollardRhoMilliseconds, int maxPowChecks, PrimeOrderMode mode)
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{
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public static readonly PrimeOrderSearchConfig HeuristicDefault = new(smallFactorLimit: 4_000_000, pollardRhoMilliseconds: 24, maxPowChecks: 24, PrimeOrderMode.Heuristic);
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public static readonly PrimeOrderSearchConfig HeuristicDefault = new(smallFactorLimit: 4_000_000, pollardRhoMilliseconds: 24 * 40960, maxPowChecks: 24, PrimeOrderMode.Heuristic);
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public static readonly PrimeOrderSearchConfig StrictDefault = new(smallFactorLimit: 1_000_000, pollardRhoMilliseconds: 0, maxPowChecks: 0, PrimeOrderMode.Strict);
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public readonly uint SmallFactorLimit = smallFactorLimit;
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@@ -25,6 +25,8 @@ internal static partial class PrimeOrderCalculator
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Gpu,
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}
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// TODO: Remove branching on the CPU / GPU paths
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// TODO: Split big non-static functions into smaller / extract static code to limit JIT time
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public static ulong Calculate(
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ulong prime,
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ulong? previousOrder,
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@@ -337,10 +337,12 @@ public static class ULongExtensions
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// return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
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// }
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if (exponent <= Pow2WindowFallbackThreshold)
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{
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return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
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}
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// There is no point in having extra branch, because in real use-cases it'll barely ever hit.
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// Out of all 3_358_944_545 Pow2MontgomeryModWindowedCpu calls, we hit Pow2MontgomeryModSingleBit only 772 times.
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// if (exponent <= Pow2WindowFallbackThreshold)
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// {
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// return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
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// }
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int bitLength = GetPortableBitLength(exponent);
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int windowSize = GetWindowSize(bitLength);
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@@ -402,16 +404,18 @@ public static class ULongExtensions
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ulong Pow2MontgomeryModWindowedGpu(this ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
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{
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ulong modulus = divisor.Modulus;
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if (exponent == 0UL)
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{
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return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
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}
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// We shouldn't hit it in production code. If we do, we're doing something wrong.
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// ulong modulus = divisor.Modulus;
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// if (exponent == 0UL)
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// {
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// return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
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// }
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if (exponent <= Pow2WindowFallbackThreshold)
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{
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return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
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}
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// We barely ever hit it in production code. It's e.g. 772 calls out of billions
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// if (exponent <= Pow2WindowFallbackThreshold)
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// {
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// return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
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// }
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if (Pow2MontgomeryGpuExecutor.TryExecute(exponent, divisor, keepMontgomery, out ulong gpuResult))
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{
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@@ -425,15 +429,17 @@ public static class ULongExtensions
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internal static ulong Pow2MontgomeryModWindowedKernel(ulong exponent, in MontgomeryDivisorData divisor, bool keepMontgomery)
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{
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ulong modulus = divisor.Modulus;
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if (exponent == 0UL)
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{
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return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
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}
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// This should never happen in production code
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// if (exponent == 0UL)
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// {
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// return keepMontgomery ? divisor.MontgomeryOne : 1UL % modulus;
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// }
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if (exponent <= Pow2WindowFallbackThreshold)
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{
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return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
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}
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// We barely every hit it from production code. It's only 772 calls out of billions.
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// if (exponent <= Pow2WindowFallbackThreshold)
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// {
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// return Pow2MontgomeryModSingleBit(exponent, divisor, keepMontgomery);
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// }
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int bitLength = GetPortableBitLength(exponent);
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int windowSize = GetWindowSize(bitLength);
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@@ -517,24 +523,16 @@ public static class ULongExtensions
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{
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result = 0UL;
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GpuKernelLease lease;
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try
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{
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lease = GpuKernelPool.GetKernel(useGpuOrder: true);
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}
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catch (Exception)
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{
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return false;
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}
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GpuKernelLease lease = GpuKernelPool.GetKernel(useGpuOrder: true);
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var execution = lease.EnterExecutionScope();
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try
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{
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Accelerator accelerator = lease.Accelerator;
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if (accelerator.AcceleratorType == AcceleratorType.CPU)
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{
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return false;
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}
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// Keep this commented out. It should never happen in production code.
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// if (accelerator.AcceleratorType == AcceleratorType.CPU)
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// {
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// return false;
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// }
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var kernel = KernelCache.GetOrAdd(accelerator, static accel =>
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{
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@@ -547,8 +545,10 @@ public static class ULongExtensions
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using var resultBuffer = accelerator.Allocate1D<ulong>(1);
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exponentBuffer.View.CopyFromCPU(ref exponent, 1);
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resultBuffer.MemSetToZero();
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// We don't need to worry about any left-overs here.
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// resultBuffer.MemSetToZero();
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// TODO: Have 2 kernels for both cases to have branch-less solution.
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byte keepFlag = keepMontgomery ? (byte)1 : (byte)0;
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AcceleratorStream stream = lease.Stream;
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kernel(stream, 1, exponentBuffer.View, divisor, keepFlag, resultBuffer.View);
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@@ -557,14 +557,15 @@ public static class ULongExtensions
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resultBuffer.View.CopyToCPU(ref result, 1);
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return true;
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}
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catch (AcceleratorException)
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{
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return false;
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}
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catch (NotSupportedException)
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{
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return false;
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}
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// Keep this commented. We don't want to catch any exceptions. All should crash the scanner.
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// catch (AcceleratorException)
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// {
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// return false;
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// }
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// catch (NotSupportedException)
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// {
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// return false;
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// }
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finally
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{
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execution.Dispose();
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@@ -609,10 +610,11 @@ public static class ULongExtensions
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetPortableBitLength(ulong value)
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{
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if (value == 0UL)
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{
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return 0;
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}
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// Keep this commented out. It will never happen in production code.
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// if (value == 0UL)
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// {
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// return 0;
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// }
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return 64 - XMath.LeadingZeroCount(value);
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}
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@@ -1,6 +1,3 @@
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using System.Threading;
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using System.Threading.Tasks;
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namespace PerfectNumbers.Core;
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public sealed class UnboundedTaskScheduler : TaskScheduler
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@@ -10,27 +7,21 @@ public sealed class UnboundedTaskScheduler : TaskScheduler
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private UnboundedTaskScheduler()
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{
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ThreadPool.SetMaxThreads(100_000, 100_000);
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ThreadPool.SetMinThreads(10_300, 100);
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ThreadPool.SetMinThreads(10_340, 100);
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}
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public override int MaximumConcurrencyLevel => int.MaxValue;
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protected override void QueueTask(Task task)
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{
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ThreadPool.UnsafeQueueUserWorkItem(static state =>
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ThreadPool.UnsafeQueueUserWorkItem( (state) =>
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{
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(UnboundedTaskScheduler Scheduler, Task Task) tuple = ((UnboundedTaskScheduler, Task))state!;
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tuple.Scheduler.TryExecuteTask(tuple.Task);
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var (scheduler, task) = ((UnboundedTaskScheduler, Task))state!;
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scheduler.TryExecuteTask(task);
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}, (this, task));
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}
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protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
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{
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return TryExecuteTask(task);
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}
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protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued) => TryExecuteTask(task);
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protected override IEnumerable<Task>? GetScheduledTasks()
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{
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return null;
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}
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protected override IEnumerable<Task>? GetScheduledTasks() => null;
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}
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