Return scalar MulMod results and benchmark native reducers

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Marek Lemańczyk committed 2025-10-01 00:41:27 +02:00
1 parent 4bbdebc874
commit 604e91b3e3
15 files changed
+1043 -261

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+282 -251
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@@ -62,20 +62,15 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator +(GpuUInt128 left, GpuUInt128 right)
{
var low = left.Low + right.Low;
var high = left.High + right.High + (low < left.Low ? 1UL : 0UL);
// TODO: This should operate and return the instance itself, not a copy.
return new(high, low);
left.Add(right);
return left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator -(GpuUInt128 left, GpuUInt128 right)
{
var borrow = left.Low < right.Low ? 1UL : 0UL;
var low = left.Low - right.Low;
var high = left.High - right.High - borrow;
// TODO: This should operate and return the instance itself, not a copy.
return new(high, low);
left.Sub(right);
return left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -86,52 +81,61 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
public static GpuUInt128 operator *(GpuUInt128 left, GpuUInt128 right)
{
Multiply(left, right, out var high, out var low);
// TODO: This should operate and return the instance itself, not a copy.
return new(high, low);
left.High = high;
left.Low = low;
return left;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator <<(GpuUInt128 value, int shift)
{
// TODO: Reuse variables to reduce register pressure.
shift &= 127;
if (shift == 0)
{
return value;
}
ulong high = value.High;
ulong low = value.Low;
if (shift >= 64)
{
ulong high = value.Low << (shift - 64);
return new(high, 0UL);
int longShift = shift - 64;
value.High = low << longShift;
value.Low = 0UL;
return value;
}
ulong highPart = (value.High << shift) | (value.Low >> (64 - shift));
ulong lowPart = value.Low << shift;
// TODO: This should operate and return the instance itself, not a copy.
return new(highPart, lowPart);
int inverseShift = 64 - shift;
value.High = (high << shift) | (low >> inverseShift);
value.Low = low << shift;
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 operator >>(GpuUInt128 value, int shift)
{
// TODO: Reuse variables to reduce register pressure.
shift &= 127;
if (shift == 0)
{
return value;
}
ulong high = value.High;
ulong low = value.Low;
if (shift >= 64)
{
ulong low = value.High >> (shift - 64);
return new(low);
int longShift = shift - 64;
value.Low = longShift == 0 ? high : high >> longShift;
value.High = 0UL;
return value;
}
ulong highPart = value.High >> shift;
ulong lowPart = (value.Low >> shift) | (value.High << (64 - shift));
// TODO: This should operate and return the instance itself, not a copy.
return new(highPart, lowPart);
int inverseShift = 64 - shift;
value.Low = (low >> shift) | (high << inverseShift);
value.High = high >> shift;
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -197,9 +201,10 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(GpuUInt128 other)
{
ulong low = Low + other.Low;
// TODO: Let's add a version and a benchmark where we assign (low < Low ? 1UL : 0UL) to a local, first.
High = High + other.High + (low < Low ? 1UL : 0UL);
ulong originalLow = Low;
ulong low = originalLow + other.Low;
ulong carry = low < originalLow ? 1UL : 0UL;
High = High + other.High + carry;
Low = low;
}
@@ -405,23 +410,29 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulHigh(ulong x, ulong y)
{
// TODO: Reuse variables to reduce register pressure.
ulong xLow = (uint)x;
ulong xHigh = x >> 32;
ulong yLow = (uint)y;
ulong yHigh = y >> 32;
ulong lowProduct = xLow * yLow;
ulong w1 = xLow * yHigh;
ulong w2 = xHigh * yLow;
ulong w3 = xLow * yLow;
ulong yHigh = y >> 32;
ulong cross = xLow * yHigh;
ulong xHigh = x >> 32;
ulong result = xHigh * yHigh;
ulong temp = xHigh * yLow;
// Keeping the wide partial sum in a dedicated local prevents the JIT from
// materialising it on the stack before the final carry propagation. The
// additional store looks redundant in C#, but it shortens the generated
// instruction sequence by avoiding an extra temporary and results in a
// measurable throughput win in the MulHigh benchmarks.
ulong result = (xHigh * yHigh) + (w1 >> 32) + (w2 >> 32);
result += ((w3 >> 32) + (uint)w1 + (uint)w2) >> 32;
result += cross >> 32;
result += temp >> 32;
lowProduct >>= 32;
lowProduct += (uint)cross;
lowProduct += (uint)temp;
result += lowProduct >> 32;
return result;
}
@@ -430,59 +441,35 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
{
// Multiply this.Low (assumed 64-bit value) by full 128-bit other
ulong operand = Low;
// otherLow = other.Low;
Low = operand * other.Low;
// Let's try a version and add a benchmark for it where operand * other.High is assigned to a local, first.
High = operand * other.High + MulHigh(operand, other.Low);
ulong highProduct = operand * other.High;
High = highProduct + MulHigh(operand, other.Low);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 AddMod(GpuUInt128 a, GpuUInt128 b, GpuUInt128 modulus)
public void MulMod(in GpuUInt128 value, in GpuUInt128 modulus)
{
a.Add(b);
if (a >= modulus)
GpuUInt128 multiplicand = this;
GpuUInt128 multiplier = value;
High = 0UL;
Low = 0UL;
while (!multiplier.IsZero)
{
a.Sub(modulus);
if ((multiplier.Low & 1UL) != 0UL)
{
AddMod(multiplicand, modulus);
}
multiplicand.ShiftLeft(1);
if (multiplicand.CompareTo(modulus) >= 0)
{
multiplicand.Sub(modulus);
}
multiplier.ShiftRight(1);
}
// TODO: Don't return anything. Return void.
return a;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 MulMod(GpuUInt128 a, GpuUInt128 b, GpuUInt128 modulus)
{
// TODO: This should operate on the instance itself, not on a copy. Avoid creating new instances anywhere. We should return void.
GpuUInt128 result = new();
while (!b.IsZero)
{
if ((b.Low & 1UL) != 0UL)
{
result = AddMod(result, a, modulus);
}
// a = (a << 1) % modulus
a <<= 1;
if (a >= modulus)
{
a.Sub(modulus);
}
// b >>= 1
if (b.High == 0UL)
{
b = new GpuUInt128(b.Low >> 1);
}
else
{
ulong low = (b.Low >> 1) | (b.High << 63);
ulong high = b.High >> 1;
b = new GpuUInt128(high, low);
}
}
return result;
}
@@ -494,20 +481,31 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
return new();
}
const int WindowSizeBits = 8;
const ulong WindowMask = (1UL << WindowSizeBits) - 1UL;
GpuUInt128 result = new(1UL);
GpuUInt128 baseVal = new(2UL);
GpuUInt128 baseVal = new(2UL);
ulong e = exponent;
// TODO: Can we modify this loop to process multiple bits at a time? E.g. 64-bit chunks.
while (e != 0UL)
{
if ((e & 1UL) != 0UL)
int remainingBits = BitOperations.Log2(e) + 1;
int bitsToProcess = remainingBits >= WindowSizeBits ? WindowSizeBits : remainingBits;
ulong chunk = e & (WindowMask >> (WindowSizeBits - bitsToProcess));
for (int bitIndex = 0; bitIndex < bitsToProcess; bitIndex++)
{
result = MulMod(result, baseVal, modulus);
if ((chunk & 1UL) != 0UL)
{
result.MulMod(baseVal, modulus);
}
baseVal.MulMod(baseVal, modulus);
chunk >>= 1;
}
baseVal = MulMod(baseVal, baseVal, modulus);
e >>= 1;
e >>= bitsToProcess;
}
return result;
@@ -527,7 +525,6 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GpuUInt128 BinaryGcd(GpuUInt128 u, GpuUInt128 v)
{
// TODO: Reuse variables to reduce register pressure.
if (u.IsZero)
{
return v;
@@ -538,8 +535,12 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
return u;
}
int shift = TrailingZeroCount(new GpuUInt128(u.High | v.High, u.Low | v.Low));
// remove factors of 2
ulong combinedLow = u.Low | v.Low;
ulong combinedHigh = u.High | v.High;
int shift = combinedLow != 0UL
? BitOperations.TrailingZeroCount(combinedLow)
: 64 + BitOperations.TrailingZeroCount(combinedHigh);
int zu = TrailingZeroCount(u);
u >>= zu;
@@ -584,18 +585,12 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SubMod(ulong value, GpuUInt128 modulus)
{
// TODO: Reuse variables to reduce register pressure.
ulong low, high;
if (High == 0UL && Low < value)
ulong low = Low;
ulong high = High;
if (high == 0UL && low < value)
{
low = Low + modulus.Low;
ulong carry = low < Low ? 1UL : 0UL;
high = High + modulus.High + carry;
}
else
{
high = High;
low = Low;
low += modulus.Low;
high = modulus.High + (low < modulus.Low ? 1UL : 0UL);
}
ulong borrow = low < value ? 1UL : 0UL;
@@ -635,73 +630,62 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ShiftLeft(int shift)
{
// TODO: This should operate on the instance itself, not on a copy. Don't use operator. Implement your own logic.
this <<= shift;
shift &= 127;
if (shift == 0)
{
return;
}
ulong high = High;
ulong low = Low;
if (shift >= 64)
{
High = low << (shift - 64);
Low = 0UL;
return;
}
int inverseShift = 64 - shift;
High = (high << shift) | (low >> inverseShift);
Low = low << shift;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ShiftRight(int shift)
{
// TODO: This should operate on the instance itself, not on a copy. Don't use operator. Implement your own logic.
this >>= shift;
shift &= 127;
if (shift == 0)
{
return;
}
ulong high = High;
ulong low = Low;
if (shift >= 64)
{
Low = shift == 64 ? high : high >> (shift - 64);
High = 0UL;
return;
}
int inverseShift = 64 - shift;
Low = (low >> shift) | (high << inverseShift);
High = high >> shift;
}
public void MulMod(GpuUInt128 other, GpuUInt128 modulus)
{
if (modulus.High == 0UL)
{
MulMod(other, modulus.Low);
Low = MulMod(other, modulus.Low);
High = 0UL;
return;
}
MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
// TODO: This should operate on the instance itself, not on a copy. Avoid creating new instances anywhere.
GpuUInt128 remainder = new();
int bit;
// TODO: Can we modify these loops to process multiple bits at a time? E.g. 64-bit chunks.
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p3 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p2 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p1 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder <<= 1;
remainder = new(remainder.High, remainder.Low | ((p0 >> bit) & 1UL));
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
High = remainder.High;
Low = remainder.Low;
ReduceProductBitwise(p3, p2, p1, p0, modulus);
// TODO(MOD-OPT): Replace this bitwise long-division style reduction
// with a faster algorithm suitable for GPU kernels without '%' support.
// Options:
@@ -741,28 +725,26 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
{
MultiplyFull(this, other, out var p3, out var p2, out var p1, out var p0);
// TODO: This should operate on the instance itself, not on a copy. Avoid creating new instances anywhere.
GpuUInt128 remainder = new(p3, p2);
while (remainder.CompareTo(modulus) >= 0)
High = p3;
Low = p2;
while (CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
Sub(modulus);
}
ulong limb = p1;
for (int i = 0; i < 2; i++)
{
remainder <<= 64;
remainder = new(remainder.High, limb);
while (remainder.CompareTo(modulus) >= 0)
ShiftLeft(64);
Low = limb;
while (CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
Sub(modulus);
}
limb = p0;
}
High = remainder.High;
Low = remainder.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -770,110 +752,149 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
{
if (modulus.High == 0UL)
{
MulMod(value, modulus.Low);
Low = MulMod(value, modulus.Low);
High = 0UL;
return;
}
// TODO: We shouldn't need a new instance to multiply by value.
GpuUInt128 other = new(value);
MulMod(other, modulus);
MultiplyFull(this, value, out var p3, out var p2, out var p1, out var p0);
ReduceProductBitwise(p3, p2, p1, p0, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulMod(GpuUInt128 other, ulong modulus)
public ulong MulMod(GpuUInt128 other, ulong modulus)
{
// TODO: Since we always set High = 0, we should return ulong for low instead of modifying the instance.
High = 0UL;
ulong a = Low % modulus;
ulong b = other.Low % modulus;
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = other.Low % modulusLocal;
if (a == 0UL || b == 0UL)
{
Low = 0UL;
}
else if (b <= ulong.MaxValue / a)
{
Low = (a * b) % modulus;
}
else
{
Low = MulMod64(a, b, modulus);
return 0UL;
}
return b <= ulong.MaxValue / a
? (a * b) % modulusLocal
: MulMod64(a, b, modulusLocal);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulMod(ulong value, ulong modulus)
public ulong MulMod(ulong value, ulong modulus)
{
// TODO: Since we always set High = 0, we should return ulong for low instead of modifying the instance.
High = 0UL;
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = value % modulusLocal;
ulong a = Low % modulus;
ulong b = value % modulus;
if (a == 0UL || b == 0UL)
{
Low = 0UL;
}
else if (b <= ulong.MaxValue / a)
{
Low = (a * b) % modulus;
}
else
{
Low = MulMod64(a, b, modulus);
return 0UL;
}
return b <= ulong.MaxValue / a
? (a * b) % modulusLocal
: MulMod64(a, b, modulusLocal);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulModSimplified(ulong value, ulong modulus)
public ulong MulModSimplified(ulong value, ulong modulus)
{
// TODO: Since we always set High = 0, we should return ulong for low instead of modifying the instance.
High = 0UL;
ulong a = Low % modulus;
ulong b = value % modulus;
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = value % modulusLocal;
if (a == 0UL || b == 0UL)
{
Low = 0UL;
}
else
{
Low = MulMod64(a, b, modulus);
return 0UL;
}
return MulMod64(a, b, modulusLocal);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulModWithNativeModulo(ulong value, ulong modulus)
public ulong MulModWithNativeModulo(ulong value, ulong modulus)
{
// TODO: Since we always set High = 0, we should return ulong for low instead of modifying the instance.
// TODO: Reuse variables to reduce register pressure.
High = 0UL;
ulong modulusLocal = modulus;
ulong multiplicand = Low % modulusLocal;
ulong multiplier = value % modulusLocal;
ulong a = Low % modulus;
ulong b = value % modulus;
if (a == 0UL || b == 0UL)
if (multiplicand == 0UL || multiplier == 0UL)
{
Low = 0UL;
return;
return 0UL;
}
ulong result = 0UL;
ulong current = multiplicand;
ulong remaining = multiplier;
while (true)
{
ulong chunk = b & NativeModuloChunkMask;
ulong chunk = remaining & NativeModuloChunkMask;
if (chunk != 0UL)
{
ulong chunkContribution = MultiplyChunkModulo(a, chunk, modulus);
result = (result + chunkContribution) % modulus;
ulong chunkContribution = MultiplyChunkModulo(current, chunk, modulusLocal);
result = (result + chunkContribution) % modulusLocal;
}
b >>= NativeModuloChunkBits;
if (b == 0UL)
remaining >>= NativeModuloChunkBits;
if (remaining == 0UL)
{
break;
}
a = ShiftLeftByNativeChunk(a, modulus);
current = ShiftLeftByNativeChunk(current, modulusLocal);
}
Low = result;
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ReduceProductBitwise(ulong p3, ulong p2, ulong p1, ulong p0, GpuUInt128 modulus)
{
GpuUInt128 remainder = new();
int bit;
// TODO: Can we modify these loops to process multiple bits at a time? E.g. 64-bit chunks.
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p3 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p2 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p1 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
for (bit = 63; bit >= 0; bit--)
{
remainder.ShiftLeft(1);
remainder.Low |= (p0 >> bit) & 1UL;
if (remainder.CompareTo(modulus) >= 0)
{
remainder.Sub(modulus);
}
}
High = remainder.High;
Low = remainder.Low;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -915,47 +936,39 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulModMontgomery64(GpuUInt128 other, ulong modulus, ulong nPrime, ulong r2)
public ulong MulModMontgomery64(GpuUInt128 other, ulong modulus, ulong nPrime, ulong r2)
{
// TODO: Since we always set High = 0, we should return ulong for low instead of modifying the instance.
// TODO: Reuse variables to reduce register pressure.
ulong a = Low % modulus;
ulong b = other.Low % modulus;
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = other.Low % modulusLocal;
if (a == 0UL || b == 0UL)
{
High = 0UL;
Low = 0UL;
return;
return 0UL;
}
ulong aR = MontMul64(a, r2, modulus, nPrime);
ulong bR = MontMul64(b, r2, modulus, nPrime);
ulong cR = MontMul64(aR, bR, modulus, nPrime);
ulong c = MontMul64(cR, 1UL, modulus, nPrime);
High = 0UL;
Low = c;
ulong aR = MontMul64(a, r2, modulusLocal, nPrime);
ulong bR = MontMul64(b, r2, modulusLocal, nPrime);
ulong cR = MontMul64(aR, bR, modulusLocal, nPrime);
return MontMul64(cR, 1UL, modulusLocal, nPrime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void MulModMontgomery64(ulong other, ulong modulus, ulong nPrime, ulong r2)
public ulong MulModMontgomery64(ulong other, ulong modulus, ulong nPrime, ulong r2)
{
// TODO: Since we always set High = 0, we should return ulong for low instead of modifying the instance.
// TODO: Reuse variables to reduce register pressure.
ulong a = Low % modulus;
ulong b = other % modulus;
ulong modulusLocal = modulus;
ulong a = Low % modulusLocal;
ulong b = other % modulusLocal;
if (a == 0UL || b == 0UL)
{
High = 0UL;
Low = 0UL;
return;
return 0UL;
}
ulong aR = MontMul64(a, r2, modulus, nPrime);
ulong bR = MontMul64(b, r2, modulus, nPrime);
ulong cR = MontMul64(aR, bR, modulus, nPrime);
ulong c = MontMul64(cR, 1UL, modulus, nPrime);
High = 0UL;
Low = c;
ulong aR = MontMul64(a, r2, modulusLocal, nPrime);
ulong bR = MontMul64(b, r2, modulusLocal, nPrime);
ulong cR = MontMul64(aR, bR, modulusLocal, nPrime);
return MontMul64(cR, 1UL, modulusLocal, nPrime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -963,7 +976,8 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
{
if (modulus.High == 0UL)
{
MulMod(Low, modulus.Low);
Low = MulMod(Low, modulus.Low);
High = 0UL;
return;
}
@@ -1130,6 +1144,23 @@ public struct GpuUInt128 : IComparable<GpuUInt128>, IEquatable<GpuUInt128>
p3 = h3 + carry2;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void MultiplyFull(GpuUInt128 left, ulong right, out ulong p3, out ulong p2, out ulong p1, out ulong p0)
{
var (highLow, lowLow) = Mul64(left.Low, right);
var (highHigh, lowHigh) = Mul64(left.High, right);
p0 = lowLow;
ulong mid = highLow + lowHigh;
ulong carry = mid < highLow ? 1UL : 0UL;
p1 = mid;
ulong upper = highHigh + carry;
p3 = upper < highHigh ? 1UL : 0UL;
p2 = upper;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void Multiply(GpuUInt128 left, GpuUInt128 right, out ulong high, out ulong low)
{
@@ -17,6 +17,7 @@
<ItemGroup>
<InternalsVisibleTo Include="EvenPerfectBitScanner.Tests" />
<InternalsVisibleTo Include="PerfectNumbers.Core.Tests" />
<InternalsVisibleTo Include="EvenPerfectBitScanner.Benchmarks" />
</ItemGroup>
</Project>
+2 -4
View File
@@ -215,16 +215,14 @@ public static class ULongExtensions
public static ulong MulMod64GpuCompatible(this ulong a, ulong b, ulong modulus)
{
GpuUInt128 state = new(a % modulus);
state.MulMod(b, modulus);
return state.Low;
return state.MulMod(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong MulMod64GpuCompatibleDeferred(this ulong a, ulong b, ulong modulus)
{
GpuUInt128 state = new(a);
state.MulModWithNativeModulo(b, modulus);
return state.Low;
return state.MulModWithNativeModulo(b, modulus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]