Document GPU kernel audit progress
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@@ -1,6 +1,5 @@
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using System.Collections.Concurrent;
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using ILGPU;
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using ILGPU.Algorithms;
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using ILGPU.Runtime;
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namespace PerfectNumbers.Core.Gpu;
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@@ -14,7 +13,7 @@ public sealed class MersenneNumberDivisorGpuTester
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private readonly ConcurrentDictionary<Accelerator, MemoryBuffer1D<byte, Stride1D.Dense>> _resultBuffers = new();
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private Action<Index1D, ulong, ReadOnlyGpuUInt128, ArrayView<byte>> GetKernel(Accelerator accelerator) =>
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_kernelCache.GetOrAdd(accelerator, acc => acc.LoadAutoGroupedStreamKernel<Index1D, ulong, ReadOnlyGpuUInt128, ArrayView<byte>>(Kernel));
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_kernelCache.GetOrAdd(accelerator, acc => acc.LoadAutoGroupedStreamKernel<Index1D, ulong, ReadOnlyGpuUInt128, ArrayView<byte>>(DivisorKernels.Kernel));
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public static void BuildDivisorCandidates()
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{
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@@ -131,47 +130,5 @@ public sealed class MersenneNumberDivisorGpuTester
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return true;
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}
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private static void Kernel(Index1D _, ulong exponent, ReadOnlyGpuUInt128 divisor, ArrayView<byte> result)
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{
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if (divisor.High == 0UL && divisor.Low <= 1UL)
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{
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result[0] = 0;
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return;
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}
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GpuUInt128 baseVal;
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int x = divisor.High == 0UL
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? 63 - XMath.LeadingZeroCount(divisor.Low)
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: 127 - XMath.LeadingZeroCount(divisor.High);
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ReadOnlyGpuUInt128 readOnlyMod = divisor;
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if (x == 0)
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{
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// TODO: Swap Pow2Mod for the ProcessEightBitWindows helper once Pow2Minus1Mod adopts it;
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// GpuPow2ModBenchmarks showed the windowed kernel cutting large divisors from ~51 µs to ~21 µs.
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baseVal = GpuUInt128.Pow2Mod(exponent, in readOnlyMod);
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result[0] = baseVal.High == 0UL && baseVal.Low == 1UL ? (byte)1 : (byte)0;
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return;
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}
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ulong ux = (ulong)x;
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if (x >= 64)
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{
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baseVal = new GpuUInt128(1UL << (x - 64), 0UL);
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}
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else
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{
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baseVal = new GpuUInt128(0UL, 1UL << x);
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}
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GpuUInt128 pow = baseVal;
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pow.ModPow(exponent / ux, in readOnlyMod);
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// TODO: Replace this trailing Pow2Mod call with the ProcessEightBitWindows variant once the shared
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// windowed helper lands so mixed-radix decompositions benefit from the same GPU speedup.
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var part2 = GpuUInt128.Pow2Mod(exponent % ux, in readOnlyMod);
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GpuUInt128 product = pow;
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ReadOnlyGpuUInt128 part2ReadOnly = part2.AsReadOnly();
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product.MulMod(in part2ReadOnly, in readOnlyMod);
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result[0] = product.High == 0UL && product.Low == 1UL ? (byte)1 : (byte)0;
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}
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}
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