Various optimizations to separate non-static data between threads and resolve read/write access issue.
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@@ -64,6 +64,7 @@ internal static class Program
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GpuPrimeWorkLimiter.SetLimit(gpuPrimeThreads);
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GpuContextPool.WarmUpPool(threadCount);
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PrimeTester.WarmUpGpuKernels(gpuPrimeThreads);
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GpuScratchBufferPool.WarmUp(gpuPrimeThreads << 4, 64, 1024);
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Console.WriteLine("Starting up threads...");
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_ = UnboundedTaskScheduler.Instance;
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int blockSize = Math.Max(1, _cliArguments.BlockSize);
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