Various optimizations to separate non-static data between threads and resolve read/write access issue.
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@@ -1,6 +1,5 @@
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using ILGPU;
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using ILGPU.Runtime;
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using PerfectNumbers.Core;
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namespace PerfectNumbers.Core.Gpu;
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@@ -13,7 +12,7 @@ internal static partial class PrimeOrderGpuHeuristics
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int factorCount,
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MontgomeryDivisorData divisor,
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ArrayView1D<ulong, Stride1D.Dense> candidates,
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ArrayView1D<ushort, Stride1D.Dense> resultOut)
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ArrayView1D<ulong, Stride1D.Dense> resultOut)
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{
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if (index != 0)
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{
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@@ -62,7 +61,7 @@ internal static partial class PrimeOrderGpuHeuristics
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var stepper = new ExponentRemainderStepperGpu(divisorPartial);
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if (stepper.InitializeIsUnityGpu(candidates[0]))
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{
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resultOut[0] = 0;
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Atomic.Exchange(ref resultOut[0], 0);
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return;
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}
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@@ -70,11 +69,11 @@ internal static partial class PrimeOrderGpuHeuristics
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{
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if (stepper.ComputeNextIsUnityGpu(candidates[i]))
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{
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resultOut[0] = 0;
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Atomic.Exchange(ref resultOut[0], 0);
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return;
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}
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}
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resultOut[0] = 1;
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Atomic.Exchange(ref resultOut[0], 1);
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}
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}
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