Various optimizations to separate non-static data between threads and resolve read/write access issue.
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@@ -9,7 +9,7 @@ public class MersenneNumberOrderGpuTester(GpuKernelType kernelType, bool useGpuO
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public void Scan(ulong exponent, UInt128 twoP, LastDigit lastDigit, UInt128 maxK, ref bool isPrime)
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{
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var gpuLease = GpuKernelPool.GetKernel(_useGpuOrder);
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var gpuLease = GpuKernelPool.GetKernel();
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var accelerator = gpuLease.Accelerator;
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var stream = gpuLease.Stream;
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int batchSize = GpuConstants.ScanBatchSize; // large batch improves GPU occupancy and avoids TDR
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