Various optimizations to separate non-static data between threads and resolve read/write access issue.
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@@ -150,7 +150,7 @@ public class NttGpuMathTests
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var modulus = new GpuUInt128(0UL, 17UL);
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var primitiveRoot = new GpuUInt128(0UL, 3UL);
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GpuContextPool.GpuContextLease gpu = GpuContextPool.Rent();
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GpuContextLease gpu = GpuContextPool.Rent();
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try
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{
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var accelerator = gpu.Accelerator;
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@@ -345,7 +345,7 @@ public class NttGpuMathTests
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values[1] = new GpuUInt128(0UL, 2UL);
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var modulus = new GpuUInt128(0UL, 17UL);
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var primitiveRoot = new GpuUInt128(0UL, 3UL);
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GpuContextPool.GpuContextLease gpu = GpuContextPool.Rent();
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GpuContextLease gpu = GpuContextPool.Rent();
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try
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{
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var buffer = gpu.Accelerator.Allocate1D<GpuUInt128>(values.Length);
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