Naming improvements and small cleanup
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@@ -3,8 +3,8 @@ using ILGPU;
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using ILGPU.Runtime;
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namespace PerfectNumbers.Core.Gpu;
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public readonly struct SmallPrimeFactorGpuTables
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{
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private static readonly Accelerator[] _accelerators = AcceleratorPool.Shared.Accelerators;
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private static readonly SmallPrimeFactorGpuTables[] _sharedTables = new SmallPrimeFactorGpuTables[PerfectNumberConstants.RollingAccelerators];
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