Add GPU kernel for small prime factoring

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Marek Lemańczyk committed 2025-10-17 05:31:07 +02:00
1 parent f5c79c8807
commit 67ad36420a
5 files changed
+411 -52

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@@ -1,3 +1,8 @@
using System;
using System.Runtime.InteropServices;
using ILGPU;
using ILGPU.Runtime;
using ILGPU.Runtime.OpenCL;
using PerfectNumbers.Core.Gpu;
namespace PerfectNumbers.Core;
@@ -16,30 +21,88 @@ internal static partial class PrimeOrderCalculator
Span<int> exponentBuffer = exponentBufferArray.AsSpan(0, GpuSmallPrimeFactorSlots);
primeBuffer.Clear();
exponentBuffer.Clear();
remaining = value;
if (!PrimeOrderGpuHeuristics.TryPartialFactor(value, limit, primeBuffer, exponentBuffer, out int factorCount, out ulong gpuRemaining, out _))
try
{
var lease = GpuKernelPool.GetKernel(useGpuOrder: true);
try
{
var execution = lease.EnterExecutionScope();
try
{
Accelerator accelerator = lease.Accelerator;
AcceleratorStream stream = lease.Stream;
SmallPrimeFactorTables tables = GpuKernelPool.EnsureSmallPrimeFactorTables(accelerator);
SmallPrimeFactorScratch scratch = GpuKernelPool.EnsureSmallPrimeFactorScratch(accelerator, GpuSmallPrimeFactorSlots);
scratch.Clear();
var kernel = lease.SmallPrimeFactorKernel;
kernel(
stream,
1,
value,
limit,
tables.PrimesView,
tables.SquaresView,
tables.Count,
scratch.PrimeSlots.View,
scratch.ExponentSlots.View,
scratch.CountSlot.View,
scratch.RemainingSlot.View);
stream.Synchronize();
int factorCount = 0;
scratch.CountSlot.View.CopyToCPU(ref factorCount, 1);
factorCount = Math.Min(factorCount, GpuSmallPrimeFactorSlots);
if (factorCount > 0)
{
scratch.PrimeSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(primeBuffer), factorCount);
scratch.ExponentSlots.View.CopyToCPU(ref MemoryMarshal.GetReference(exponentBuffer), factorCount);
}
scratch.RemainingSlot.View.CopyToCPU(ref remaining, 1);
for (int i = 0; i < factorCount; i++)
{
ulong primeValue = primeBuffer[i];
int exponent = exponentBuffer[i];
if (primeValue == 0UL || exponent == 0)
{
continue;
}
counts[primeValue] = exponent;
}
return true;
}
finally
{
execution.Dispose();
}
}
finally
{
lease.Dispose();
}
}
catch (CLException)
{
remaining = value;
ThreadStaticPools.UlongPool.Return(primeBufferArray);
ThreadStaticPools.IntPool.Return(exponentBufferArray);
return false;
}
remaining = gpuRemaining;
for (int i = 0; i < factorCount; i++)
catch (Exception ex) when (ex is AcceleratorException or InternalCompilerException or NotSupportedException or InvalidOperationException or AggregateException)
{
ulong primeValue = primeBuffer[i];
int exponent = exponentBuffer[i];
if (primeValue == 0UL || exponent == 0)
{
continue;
}
counts[primeValue] = exponent;
remaining = value;
return false;
}
finally
{
ThreadStaticPools.UlongPool.Return(primeBufferArray);
ThreadStaticPools.IntPool.Return(exponentBufferArray);
}
ThreadStaticPools.UlongPool.Return(primeBufferArray);
ThreadStaticPools.IntPool.Return(exponentBufferArray);
return true;
}
}