Consolidate multiply helpers and guard GPU fallbacks

This commit is contained in:
Marek Lemańczyk committed 2025-10-04 21:20:29 +02:00
1 parent 84ebbed98b
commit 6adac6b7a7
10 files changed
+227 -70

No files matched your search

@@ -9,11 +9,16 @@ namespace PerfectNumbers.Core.Tests;
[Trait("Category", "Fast")]
public class PrimeOrderGpuHeuristicsTests
{
public PrimeOrderGpuHeuristicsTests()
{
PrimeOrderGpuHeuristics.ClearAllOverflowForTesting();
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
}
[Fact]
public void TryPow2Mod_returns_overflow_for_marked_prime()
{
const ulong prime = 97UL;
PrimeOrderGpuHeuristics.ClearAllOverflowForTesting();
try
{
PrimeOrderGpuHeuristics.MarkOverflow(prime);
@@ -32,19 +37,58 @@ public class PrimeOrderGpuHeuristicsTests
[Fact]
public void TryPow2Mod_returns_unavailable_for_unmarked_prime()
{
PrimeOrderGpuHeuristics.ClearAllOverflowForTesting();
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(1UL, 193UL, out ulong remainder);
status.Should().Be(GpuPow2ModStatus.Unavailable);
remainder.Should().Be(0UL);
}
[Fact]
public void TryPow2Mod_returns_overflow_when_modulus_exceeds_capability()
{
const ulong prime = 97UL;
var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(6, 64);
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
try
{
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(1UL, prime, out ulong remainder);
status.Should().Be(GpuPow2ModStatus.Overflow);
remainder.Should().Be(0UL);
}
finally
{
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
PrimeOrderGpuHeuristics.ClearOverflow(prime);
}
}
[Fact]
public void TryPow2Mod_returns_overflow_when_exponent_exceeds_capability()
{
var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(64, 3);
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
try
{
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2Mod(16UL, 193UL, out ulong remainder);
status.Should().Be(GpuPow2ModStatus.Overflow);
remainder.Should().Be(0UL);
GpuPow2ModStatus followUp = PrimeOrderGpuHeuristics.TryPow2Mod(4UL, 193UL, out ulong followUpRemainder);
followUp.Should().Be(GpuPow2ModStatus.Unavailable);
followUpRemainder.Should().Be(0UL);
}
finally
{
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
}
}
[Fact]
public void TryPow2ModBatch_returns_overflow_for_marked_prime()
{
const ulong prime = 193UL;
PrimeOrderGpuHeuristics.ClearAllOverflowForTesting();
try
{
PrimeOrderGpuHeuristics.MarkOverflow(prime);
@@ -66,8 +110,6 @@ public class PrimeOrderGpuHeuristicsTests
[Fact]
public void TryPow2ModBatch_returns_unavailable_and_clears_remainders_for_unmarked_prime()
{
PrimeOrderGpuHeuristics.ClearAllOverflowForTesting();
ulong[] remainders = { 123UL, 456UL };
ulong[] exponents = { 1UL, 2UL };
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, 257UL, remainders);
@@ -77,6 +119,52 @@ public class PrimeOrderGpuHeuristicsTests
remainders[1].Should().Be(0UL);
}
[Fact]
public void TryPow2ModBatch_returns_overflow_when_modulus_exceeds_capability()
{
const ulong prime = 97UL;
var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(6, 64);
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
try
{
ulong[] exponents = { 1UL, 2UL };
ulong[] remainders = { 5UL, 6UL };
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, prime, remainders);
status.Should().Be(GpuPow2ModStatus.Overflow);
remainders[0].Should().Be(0UL);
remainders[1].Should().Be(0UL);
}
finally
{
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
PrimeOrderGpuHeuristics.ClearOverflow(prime);
}
}
[Fact]
public void TryPow2ModBatch_returns_overflow_when_any_exponent_exceeds_capability()
{
var capability = new PrimeOrderGpuHeuristics.PrimeOrderGpuCapability(64, 3);
PrimeOrderGpuHeuristics.OverrideCapabilitiesForTesting(capability);
try
{
ulong[] exponents = { 2UL, 16UL };
ulong[] remainders = { 9UL, 11UL };
GpuPow2ModStatus status = PrimeOrderGpuHeuristics.TryPow2ModBatch(exponents, 193UL, remainders);
status.Should().Be(GpuPow2ModStatus.Overflow);
remainders[0].Should().Be(0UL);
remainders[1].Should().Be(0UL);
}
finally
{
PrimeOrderGpuHeuristics.ResetCapabilitiesForTesting();
}
}
[Fact]
public void TryPow2ModBatch_throws_when_remainder_span_is_too_small()
{
@@ -92,7 +180,6 @@ public class PrimeOrderGpuHeuristicsTests
public void Calculate_falls_back_to_cpu_when_gpu_overflow_is_marked()
{
const ulong prime = 7UL;
PrimeOrderGpuHeuristics.ClearAllOverflowForTesting();
try
{
PrimeOrderGpuHeuristics.MarkOverflow(prime);