Factoring switched to PrimeTester.IsPrime for the best performance. PrimeOrderCalculator.PartialFactor switched to GPU factorization. Every so often it will send work to GPU instead of CPU. BatchedResources renamed to MersenneNumberDivisorByDivisorAccelerator for consistency and moved to its own file. It now uses array instead of dictionary for lookup free performance.

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mlemanczyk committed 2025-11-23 00:07:03 +01:00
1 parent 7b09c1fd3b
commit 6d1ff1372e
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@@ -0,0 +1,119 @@
using System.Buffers;
using ILGPU;
using ILGPU.Runtime;
namespace PerfectNumbers.Core.Gpu;
public sealed class MersenneNumberDivisorByDivisorAccelerator
{
internal MersenneNumberDivisorByDivisorAccelerator(Accelerator accelerator, int capacity)
{
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
Divisors = ulongPool.Rent(capacity);
Exponents = ulongPool.Rent(capacity);
DivisorData = partialPool.Rent(capacity);
Offsets = intPool.Rent(capacity);
Counts = intPool.Rent(capacity);
Cycles = ulongPool.Rent(capacity);
lock (accelerator)
{
DivisorDataBuffer = accelerator.Allocate1D<GpuDivisorPartialData>(capacity);
OffsetBuffer = accelerator.Allocate1D<int>(capacity);
CountBuffer = accelerator.Allocate1D<int>(capacity);
CycleBuffer = accelerator.Allocate1D<ulong>(capacity);
ExponentBuffer = accelerator.Allocate1D<ulong>(capacity);
HitsBuffer = accelerator.Allocate1D<byte>(capacity);
HitIndexBuffer = accelerator.Allocate1D<int>(1);
CheckDivisorKernel = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>(DivisorByDivisorKernels.CheckKernel));
}
}
internal MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> DivisorDataBuffer;
internal MemoryBuffer1D<int, Stride1D.Dense> OffsetBuffer;
internal MemoryBuffer1D<int, Stride1D.Dense> CountBuffer;
internal MemoryBuffer1D<ulong, Stride1D.Dense> CycleBuffer;
internal MemoryBuffer1D<ulong, Stride1D.Dense> ExponentBuffer;
internal MemoryBuffer1D<byte, Stride1D.Dense> HitsBuffer;
internal MemoryBuffer1D<int, Stride1D.Dense> HitIndexBuffer;
internal ulong[] Divisors;
internal ulong[] Exponents;
internal GpuDivisorPartialData[] DivisorData;
internal int[] Offsets;
internal int[] Counts;
internal ulong[] Cycles;
internal readonly Kernel CheckDivisorKernel;
public void EnsureCapacity(Accelerator accelerator, int requiredCapacity)
{
if (DivisorDataBuffer.Length < requiredCapacity)
{
ReallocateBuffers(accelerator, requiredCapacity);
}
}
private void ReallocateBuffers(Accelerator accelerator, int capacity)
{
DivisorDataBuffer.Dispose();
OffsetBuffer.Dispose();
CountBuffer.Dispose();
CycleBuffer.Dispose();
ExponentBuffer.Dispose();
HitsBuffer.Dispose();
HitIndexBuffer.Dispose();
lock (accelerator)
{
DivisorDataBuffer = accelerator.Allocate1D<GpuDivisorPartialData>(capacity);
OffsetBuffer = accelerator.Allocate1D<int>(capacity);
CountBuffer = accelerator.Allocate1D<int>(capacity);
CycleBuffer = accelerator.Allocate1D<ulong>(capacity);
ExponentBuffer = accelerator.Allocate1D<ulong>(capacity);
HitsBuffer = accelerator.Allocate1D<byte>(capacity);
HitIndexBuffer = accelerator.Allocate1D<int>(1);
}
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
ulongPool.Return(Divisors, clearArray: false);
ulongPool.Return(Exponents, clearArray: false);
partialPool.Return(DivisorData, clearArray: false);
intPool.Return(Offsets, clearArray: false);
intPool.Return(Counts, clearArray: false);
ulongPool.Return(Cycles, clearArray: false);
Divisors = ulongPool.Rent(capacity);
Exponents = ulongPool.Rent(capacity);
DivisorData = partialPool.Rent(capacity);
Offsets = intPool.Rent(capacity);
Counts = intPool.Rent(capacity);
Cycles = ulongPool.Rent(capacity);
}
public void Dispose()
{
DivisorDataBuffer.Dispose();
OffsetBuffer.Dispose();
CountBuffer.Dispose();
CycleBuffer.Dispose();
ExponentBuffer.Dispose();
HitsBuffer.Dispose();
HitIndexBuffer.Dispose();
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
ulongPool.Return(Divisors, clearArray: false);
ulongPool.Return(Exponents, clearArray: false);
partialPool.Return(DivisorData, clearArray: false);
intPool.Return(Offsets, clearArray: false);
intPool.Return(Counts, clearArray: false);
ulongPool.Return(Cycles, clearArray: false);
}
}
@@ -69,7 +69,7 @@ public sealed class PrimeOrderCalculatorAccelerator
AcceleratorStream stream = accelerator.CreateStream();
// TODO: Review which tables are needed when final execution path is defined.
LastDigitGpuTables.WarmUp(i, stream);
HeuristicCombinedGpuTables.WarmUp(i, stream);
// HeuristicCombinedGpuTables.WarmUp(i, stream);
// SmallPrimeFactorGpuTables.WarmUp(i, stream);
// SharedHeuristicGpuTables.EnsureStaticTables(accelerator, stream);
// _ = GpuKernelPool.GetOrAddKernels(accelerator, stream, KernelType.None);
@@ -115,13 +115,13 @@ public sealed class PrimeOrderCalculatorAccelerator
public Dictionary<ulong, int> Pow2ModEntriesToTestOnHost = [];
public readonly Action<AcceleratorStream, int, ulong, ArrayView1D<KeyValuePair<ulong, int>, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>> CheckFactorsKernelLauncher;
public readonly Kernel CheckFactorsKernel;
public readonly Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>> ConvertToStandardKernelLauncher;
public readonly Action<AcceleratorStream, Index1D, byte, ArrayView<int>, ulong, ulong, HeuristicCombinedGpuViews> HeuristicCombinedTrialDivisionKernelLauncher;
public readonly Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>> KeepMontgomeryKernelLauncher;
public readonly Action<AcceleratorStream, ulong, int, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>> PollardRhoKernelLauncher;
public readonly Kernel PollardRhoKernel;
public readonly Action<AcceleratorStream, Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>> Pow2ModWideKernelLauncher;
public readonly Action<AcceleratorStream, Index1D, ArrayView<ulong>, ArrayView<byte>> SharesFactorKernelLauncher;
public readonly Action<AcceleratorStream, Index1D, ulong, uint, ArrayView1D<uint, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>, int, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<int, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>> SmallPrimeFactorKernelLauncher;
@@ -247,9 +247,9 @@ public sealed class PrimeOrderCalculatorAccelerator
DevicePrimesPow2LastThree = lastDigitSharedTables.DevicePrimesPow2LastThree.View;
DevicePrimesPow2LastNine = lastDigitSharedTables.DevicePrimesPow2LastNine.View;
DivisorTables = HeuristicCombinedGpuTables
.GetStaticTables(acceleratorIndex)
.CreateViews();
// DivisorTables = HeuristicCombinedGpuTables
// .GetStaticTables(acceleratorIndex)
// .CreateViews();
var smallPrimeFactorTables = SmallPrimeFactorGpuTables.GetStaticTables(acceleratorIndex);
@@ -260,7 +260,7 @@ public sealed class PrimeOrderCalculatorAccelerator
SmallPrimeFactorSquares = tables.Squares.View;
}
CheckFactorsKernelLauncher = KernelUtil.GetKernel(accelerator.LoadStreamKernel<int, ulong, ArrayView1D<KeyValuePair<ulong, int>, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>(PrimeOrderGpuHeuristics.CheckFactorsKernel)).CreateLauncherDelegate<Action<AcceleratorStream, int, ulong, ArrayView1D<KeyValuePair<ulong, int>, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>>();
CheckFactorsKernel = KernelUtil.GetKernel(accelerator.LoadStreamKernel<int, ulong, ArrayView1D<KeyValuePair<ulong, int>, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>(PrimeOrderGpuHeuristics.CheckFactorsKernel));
ConvertToStandardKernelLauncher = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>(Pow2MontgomeryKernels.Pow2MontgomeryKernelConvertToStandard)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>>();
@@ -268,7 +268,7 @@ public sealed class PrimeOrderCalculatorAccelerator
KeepMontgomeryKernelLauncher = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>(Pow2MontgomeryKernels.Pow2MontgomeryKernelKeepMontgomery)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<ulong, Stride1D.Dense>, MontgomeryDivisorData, ArrayView1D<ulong, Stride1D.Dense>>>();
PollardRhoKernelLauncher = KernelUtil.GetKernel(accelerator.LoadStreamKernel<ulong, int, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>>(Pow2MontgomeryKernels.TryPollardRhoKernel)).CreateLauncherDelegate<Action<AcceleratorStream, ulong, int, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>>>();
PollardRhoKernel = KernelUtil.GetKernel(accelerator.LoadStreamKernel<ulong, int, ArrayView1D<ulong, Stride1D.Dense>, ArrayView1D<byte, Stride1D.Dense>, ArrayView1D<ulong, Stride1D.Dense>>(Pow2MontgomeryKernels.TryPollardRhoKernel));
Pow2ModWideKernelLauncher = KernelUtil.GetKernel(accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>>(PrimeOrderGpuHeuristics.Pow2ModKernelWide)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView1D<GpuUInt128, Stride1D.Dense>, GpuUInt128, ArrayView1D<GpuUInt128, Stride1D.Dense>>>();
@@ -1,4 +1,3 @@
using System.Buffers;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -12,7 +11,7 @@ namespace PerfectNumbers.Core.Gpu;
/// Scans Mersenne divisors on the GPU for prime exponents p >= 31 using cached GPU divisor partial data.
/// Consumers must call <see cref="ConfigureFromMaxPrime"/> before invoking other members so the divisor limits are populated.
/// </summary>
public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDivisorByDivisorTester
public sealed partial class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDivisorByDivisorTester
{
private int _gpuBatchSize = GpuConstants.ScanBatchSize;
// EvenPerfectBitScanner configures the GPU tester once before scanning and never mutates the configuration afterwards,
@@ -21,27 +20,10 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private ulong _divisorLimit;
// private bool _isConfigured;
[ThreadStatic]
private static Dictionary<Accelerator, Action<AcceleratorStream, Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>>? _kernel;
private readonly ConcurrentBag<MersenneNumberDivisorByDivisorAccelerator>[] _resourcePool = [..AcceleratorPool.Shared.Accelerators.Select(x => new ConcurrentBag<MersenneNumberDivisorByDivisorAccelerator>())];
private readonly ConcurrentBag<BatchResources> _resourcePool = [];
private readonly ConcurrentBag<DivisorScanSession> _sessionPool = [];
private static Action<AcceleratorStream, Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> GetKernel(Accelerator accelerator)
{
var pool = _kernel ??= [];
if (pool.TryGetValue(accelerator, out var cached))
{
return cached;
}
var loaded = accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>(DivisorByDivisorKernels.CheckKernel);
var kernel = KernelUtil.GetKernel(loaded);
cached = kernel.CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>>();
pool[accelerator] = cached;
return cached;
}
public int GpuBatchSize
{
get => _gpuBatchSize;
@@ -107,20 +89,16 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
// var accelerator = _accelerators[acceleratorIndex];
var gpu = PrimeOrderCalculatorAccelerator.Rent(batchCapacity);
var acceleratorIndex = gpu.AcceleratorIndex;
var accelerator = gpu.Accelerator;
var stream = AcceleratorStreamPool.Rent(acceleratorIndex);
// Monitor.Enter(gpuLease.ExecutionLock);
var kernel = GetKernel(accelerator);
var resources = RentBatchResources(accelerator, batchCapacity);
var resources = RentBatchResources(acceleratorIndex, batchCapacity);
composite = CheckDivisors(
gpu,
prime,
allowedMax,
kernel,
stream,
resources.CheckDivisorKernel,
resources.DivisorDataBuffer,
resources.OffsetBuffer,
resources.CountBuffer,
@@ -138,8 +116,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
out coveredRange,
out processedCount);
AcceleratorStreamPool.Return(acceleratorIndex, stream);
ReturnBatchResources(resources);
ReturnBatchResources(acceleratorIndex, resources);
PrimeOrderCalculatorAccelerator.Return(gpu);
// Monitor.Exit(gpuLease.ExecutionLock);
// GpuPrimeWorkLimiter.Release();
@@ -189,8 +166,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
PrimeOrderCalculatorAccelerator gpu,
ulong prime,
ulong allowedMax,
Action<AcceleratorStream, Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>> kernel,
AcceleratorStream stream,
Kernel kernel,
MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> divisorDataBuffer,
MemoryBuffer1D<int, Stride1D.Dense> offsetBuffer,
MemoryBuffer1D<int, Stride1D.Dense> countBuffer,
@@ -213,6 +189,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
bool processedAll;
processedCount = 0UL;
lastProcessed = 0UL;
var acceleratorIndex = gpu.AcceleratorIndex;
// EvenPerfectBitScanner always configures non-empty GPU divisor buffers, so the defensive guard stays
// commented out. Tests and benchmarks that rely on zero-capacity buffers must be updated instead of re-enabling
@@ -352,6 +329,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
continue;
}
var stream = AcceleratorStreamPool.Rent(acceleratorIndex);
divisorDataView.CopyFromCPU(stream, ref divisorDataRef, admissibleCount);
offsetView.CopyFromCPU(stream, ref offsetRef, admissibleCount);
countView.CopyFromCPU(stream, ref countRef, admissibleCount);
@@ -361,11 +339,12 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
int sentinel = int.MaxValue;
hitIndexView.CopyFromCPU(stream, ref sentinel, 1);
kernel(stream, new Index1D(admissibleCount), divisorDataView, offsetView, countView, exponentViewDevice, cycleView, hitsView, hitIndexView);
kernel.Launch(stream, 1, new Index1D(admissibleCount), divisorDataView, offsetView, countView, exponentViewDevice, cycleView, hitsView, hitIndexView);
int firstHit = sentinel;
hitIndexView.CopyToCPU(stream, ref firstHit, 1);
stream.Synchronize();
AcceleratorStreamPool.Return(acceleratorIndex, stream);
int hitIndex = firstHit >= admissibleCount ? -1 : firstHit;
bool hitFound = hitIndex >= 0;
composite = hitFound;
@@ -537,7 +516,7 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
if (_kernel == null)
{
_kernel = GetKernel(_accelerator);
_kernel = KernelUtil.GetKernel(_accelerator.LoadAutoGroupedStreamKernel<Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>(DivisorByDivisorKernels.CheckKernel)).CreateLauncherDelegate<Action<AcceleratorStream, Index1D, ArrayView<GpuDivisorPartialData>, ArrayView<int>, ArrayView<int>, ArrayView<ulong>, ArrayView<ulong>, ArrayView<byte>, ArrayView<int>>>();
}
if (_divisorBuffer == null)
@@ -694,192 +673,20 @@ public sealed class MersenneNumberDivisorByDivisorGpuTester : IMersenneNumberDiv
private BatchResources RentBatchResources(Accelerator accelerator, int capacity)
private MersenneNumberDivisorByDivisorAccelerator RentBatchResources(int acceleratorIndex, int capacity)
{
if (!_resourcePool.TryTake(out BatchResources? resources))
var queue = _resourcePool[acceleratorIndex];
var accelerator = AcceleratorPool.Shared.Accelerators[acceleratorIndex];
if (!queue.TryTake(out MersenneNumberDivisorByDivisorAccelerator? resources))
{
resources = new BatchResources(Math.Max(1, capacity));
return new MersenneNumberDivisorByDivisorAccelerator(accelerator, capacity);
}
resources.Bind(accelerator, capacity);
resources.EnsureCapacity(accelerator, capacity);
return resources;
}
private void ReturnBatchResources(BatchResources resources) => _resourcePool.Add(resources);
private sealed class BatchResources
{
private Accelerator? _accelerator;
private MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense>? _divisorDataBuffer;
private MemoryBuffer1D<int, Stride1D.Dense>? _offsetBuffer;
private MemoryBuffer1D<int, Stride1D.Dense>? _countBuffer;
private MemoryBuffer1D<ulong, Stride1D.Dense>? _cycleBuffer;
private MemoryBuffer1D<ulong, Stride1D.Dense>? _exponentBuffer;
private MemoryBuffer1D<byte, Stride1D.Dense>? _hitsBuffer;
private MemoryBuffer1D<int, Stride1D.Dense>? _hitIndexBuffer;
private int _deviceCapacity;
private int _hostCapacity;
internal BatchResources(int capacity)
{
int actualCapacity = Math.Max(1, capacity);
RentHostArrays(actualCapacity);
}
internal MemoryBuffer1D<GpuDivisorPartialData, Stride1D.Dense> DivisorDataBuffer => _divisorDataBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<int, Stride1D.Dense> OffsetBuffer => _offsetBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<int, Stride1D.Dense> CountBuffer => _countBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<ulong, Stride1D.Dense> CycleBuffer => _cycleBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<ulong, Stride1D.Dense> ExponentBuffer => _exponentBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<byte, Stride1D.Dense> HitsBuffer => _hitsBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal MemoryBuffer1D<int, Stride1D.Dense> HitIndexBuffer => _hitIndexBuffer ?? throw new InvalidOperationException("Batch resources not bound to an accelerator.");
internal ulong[] Divisors { get; private set; } = null!;
internal ulong[] Exponents { get; private set; } = null!;
internal GpuDivisorPartialData[] DivisorData { get; private set; } = null!;
internal int[] Offsets { get; private set; } = null!;
internal int[] Counts { get; private set; } = null!;
internal ulong[] Cycles { get; private set; } = null!;
internal int Capacity => _hostCapacity;
internal void Bind(Accelerator accelerator, int requiredCapacity)
{
EnsureHostCapacity(requiredCapacity);
if (!ReferenceEquals(_accelerator, accelerator))
{
ReleaseDeviceBuffers();
_accelerator = accelerator;
}
EnsureDeviceCapacity(accelerator, requiredCapacity);
}
private void EnsureHostCapacity(int requiredCapacity)
{
int desiredCapacity = Math.Max(1, requiredCapacity);
if (_hostCapacity >= desiredCapacity)
{
return;
}
ReturnHostArrays();
RentHostArrays(desiredCapacity);
}
private void EnsureDeviceCapacity(Accelerator accelerator, int requiredCapacity)
{
int desiredCapacity = Math.Max(1, requiredCapacity);
if (_divisorDataBuffer is null)
{
AllocateDeviceBuffers(accelerator, desiredCapacity);
return;
}
if (_deviceCapacity >= desiredCapacity)
{
return;
}
ReleaseDeviceBuffers();
AllocateDeviceBuffers(accelerator, desiredCapacity);
}
private void AllocateDeviceBuffers(Accelerator accelerator, int capacity)
{
lock (accelerator)
{
_divisorDataBuffer = accelerator.Allocate1D<GpuDivisorPartialData>(capacity);
_offsetBuffer = accelerator.Allocate1D<int>(capacity);
_countBuffer = accelerator.Allocate1D<int>(capacity);
_cycleBuffer = accelerator.Allocate1D<ulong>(capacity);
_exponentBuffer = accelerator.Allocate1D<ulong>(capacity);
_hitsBuffer = accelerator.Allocate1D<byte>(capacity);
_hitIndexBuffer = accelerator.Allocate1D<int>(1);
}
_deviceCapacity = capacity;
}
private void RentHostArrays(int capacity)
{
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
Divisors = ulongPool.Rent(capacity);
Exponents = ulongPool.Rent(capacity);
DivisorData = partialPool.Rent(capacity);
Offsets = intPool.Rent(capacity);
Counts = intPool.Rent(capacity);
Cycles = ulongPool.Rent(capacity);
_hostCapacity = capacity;
}
private void ReleaseDeviceBuffers()
{
_divisorDataBuffer?.Dispose();
_offsetBuffer?.Dispose();
_countBuffer?.Dispose();
_cycleBuffer?.Dispose();
_exponentBuffer?.Dispose();
_hitsBuffer?.Dispose();
_hitIndexBuffer?.Dispose();
_divisorDataBuffer = null;
_offsetBuffer = null;
_countBuffer = null;
_cycleBuffer = null;
_exponentBuffer = null;
_hitsBuffer = null;
_hitIndexBuffer = null;
_deviceCapacity = 0;
}
private void ReturnHostArrays()
{
if (_hostCapacity == 0)
{
return;
}
ArrayPool<ulong> ulongPool = ThreadStaticPools.UlongPool;
ArrayPool<int> intPool = ThreadStaticPools.IntPool;
ArrayPool<GpuDivisorPartialData> partialPool = ThreadStaticPools.GpuDivisorPartialDataPool;
ulongPool.Return(Divisors, clearArray: false);
ulongPool.Return(Exponents, clearArray: false);
partialPool.Return(DivisorData, clearArray: false);
intPool.Return(Offsets, clearArray: false);
intPool.Return(Counts, clearArray: false);
ulongPool.Return(Cycles, clearArray: false);
Divisors = Array.Empty<ulong>();
Exponents = Array.Empty<ulong>();
DivisorData = Array.Empty<GpuDivisorPartialData>();
Offsets = Array.Empty<int>();
Counts = Array.Empty<int>();
Cycles = Array.Empty<ulong>();
_hostCapacity = 0;
}
public void Dispose()
{
ReleaseDeviceBuffers();
_accelerator = null;
ReturnHostArrays();
}
}
private void ReturnBatchResources(int acceleratorIndex, MersenneNumberDivisorByDivisorAccelerator resources) => _resourcePool[acceleratorIndex].Add(resources);
private sealed class AcceleratorReferenceComparer : IEqualityComparer<Accelerator>
{