Ensure GPU residue copies are synchronized and cover high divisor sets
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@@ -98,6 +98,7 @@ public class MersenneNumberResidueGpuTester(bool useGpuOrder)
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stream.Synchronize();
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orderBuffer.View.CopyToCPU(ref MemoryMarshal.GetReference(orders), currentSize);
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stream.Synchronize();
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if (!Volatile.Read(ref isPrime))
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{
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break;
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@@ -25,7 +25,18 @@ public sealed class PrimeTester(bool useInternal = false)
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Span<byte> outFlags = stackalloc byte[1];
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one[0] = n;
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IsPrimeBatchGpu(one, outFlags);
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return outFlags[0] != 0;
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if (outFlags[0] != 0)
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{
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return true;
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}
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// Defensive fallback: GPU sieve produced a composite verdict.
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// Confirm with CPU logic to prevent false negatives observed on
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// some accelerators (see TODO below for dedicated regression).
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// TODO: Investigate ILGPU small-prime sieve divergence on discrete GPUs
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// so that the CPU confirmation can be removed once resolved.
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return IsPrimeInternal(n, ct);
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}
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// Note: GPU-backed primality path is implemented via IsPrimeGpu/IsPrimeBatchGpu and is routed
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@@ -249,7 +260,7 @@ public sealed class PrimeTester(bool useInternal = false)
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return;
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}
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if ((n & 1UL) == 0UL || (n % 5UL) == 0UL)
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if ((n & 1UL) == 0UL || (n > 5UL && (n % 5UL) == 0UL))
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{
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results[index] = 0;
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return;
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