Switch GPU pow2mod helpers to plain windowed arithmetic
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@@ -110,12 +110,14 @@ internal sealed class MersenneNumberDivisorResidueGpuEvaluator : IDisposable
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ulong exponent = exponents[idx];
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ulong modulus = divisorData.Modulus;
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if (modulus <= 1UL || (modulus & 1UL) == 0UL)
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{
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results[idx] = 0UL;
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return;
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}
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// Residue batches only include valid odd moduli, so the defensive check stays commented to avoid re-validating
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// the invariant on every iteration.
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// if (modulus <= 1UL || (modulus & 1UL) == 0UL)
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// {
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// results[idx] = 0UL;
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// return;
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// }
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results[idx] = exponent.Pow2ModBinaryGpu(modulus);
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results[idx] = exponent.Pow2ModWindowedGpu(modulus);
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}
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}
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