PrimeOrderCalculator.PartialFactorCpu simplified to work only with spans and throw exception if the number of factors is exceeded. PrimeOrderMode removed in favor of bool flag.

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mlemanczyk committed 2025-12-10 12:47:25 +01:00
1 parent 72890bf343
commit 7a242b3bfa
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@@ -4,39 +4,33 @@ namespace PerfectNumbers.Core;
internal static partial class PrimeOrderCalculator
{
internal enum PrimeOrderMode
internal readonly struct PrimeOrderCalculatorConfig(uint smallFactorLimit, int pollardRhoMilliseconds, int maxPowChecks, bool strictMode)
{
Heuristic,
Strict,
}
private static PrimeOrderCalculatorConfig _heuristicDefault = CreateHeuristicDefault(UnboundedTaskScheduler.ConfiguredThreadCount);
internal readonly struct PrimeOrderSearchConfig(uint smallFactorLimit, int pollardRhoMilliseconds, int maxPowChecks, PrimeOrderMode mode)
{
private static PrimeOrderSearchConfig _heuristicDefault = CreateHeuristicDefault(UnboundedTaskScheduler.ConfiguredThreadCount);
public static PrimeOrderSearchConfig HeuristicDefault
public static PrimeOrderCalculatorConfig HeuristicDefault
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _heuristicDefault;
}
public static readonly PrimeOrderSearchConfig StrictDefault = new(smallFactorLimit: 1_000_000, pollardRhoMilliseconds: 0, maxPowChecks: 0, PrimeOrderMode.Strict);
public static readonly PrimeOrderCalculatorConfig StrictDefault = new(smallFactorLimit: 1_000_000, pollardRhoMilliseconds: 0, maxPowChecks: 0, true);
public static void ConfigureHeuristicDefault(int threadCount)
{
_heuristicDefault = CreateHeuristicDefault(threadCount);
}
public static PrimeOrderSearchConfig CreateHeuristicDefault(int threadCount)
public static PrimeOrderCalculatorConfig CreateHeuristicDefault(int threadCount)
{
int normalizedThreadCount = threadCount < 1 ? 1 : threadCount;
return new(smallFactorLimit: 100_000, pollardRhoMilliseconds: normalizedThreadCount * 24, maxPowChecks: 24, PrimeOrderMode.Heuristic);
return new(smallFactorLimit: 100_000, pollardRhoMilliseconds: normalizedThreadCount * 24, maxPowChecks: 24, false);
}
public readonly uint SmallFactorLimit = smallFactorLimit;
public readonly int PollardRhoMilliseconds = pollardRhoMilliseconds;
public readonly int MaxPowChecks = maxPowChecks;
public readonly PrimeOrderMode Mode = mode;
public readonly bool StrictMode = strictMode;
}
// TODO: Remove branching on the CPU / GPU paths