--gpu-ration command-line argument added. AscendingDivisorRemainderStepper implemented in PrimeTester.IsPrimeCpu. PrimeOrderCalculator.RunOnCpu adjusted for low GPU ratios to prevent infinite increase of the counter.
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@@ -1,3 +1,5 @@
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#pragma warning disable CA2211 // Non-constant fields should not be visible
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namespace PerfectNumbers.Core;
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public static class PerfectNumberConstants
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@@ -8,14 +10,14 @@ public static class PerfectNumberConstants
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public const int DefaultSmallPrimeFactorSlotCount = 64;
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public const int DefaultSpecialMaxFactorCapacity = 1024;
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public const ulong ExtraDivisorCycleSearchLimit = 64UL;
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public const int GpuFrequency = 16384 - 1;
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public const int MaxQForDivisorCycles = 4_000_000;
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public static int GpuRatio = 16384 - 1;
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public const int MaxQForDivisorCycles = 4_000_000;
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public static readonly uint PrimesLimit = 1_000_000; //(ulong)Array.MaxLength;// 1_000_000;
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public const int MaxOddPowersCount = 128;
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public const int PooledArrayThreshold = 64;
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public const int Pow2WindowSize = 8;
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public static int RollingAccelerators = 298; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 8;
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public static int RollingAccelerators = 160; //SharedGpuContext.Device.MaxNumThreadsPerGroup;
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public const int ThreadsByAccelerator = 1;
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public const int ByDivisorStateSaveInterval = 10_000;
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public const string ByDivisorStateDirectory = "Checks";
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// TODO: Load these limits from the benchmark-driven configuration so CPU and GPU scans stay aligned with the optimal
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