Address feedback on GPU pooling and heuristic factoring
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@@ -68,11 +68,6 @@ internal static class PrimeTesterKernels
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}
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ulong prime = primes[i];
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if (prime == 0)
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{
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break;
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}
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if (n % prime == 0UL)
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{
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result = 0;
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@@ -94,32 +89,23 @@ internal static class PrimeTesterKernels
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byte nMod10 = (byte)(n % 10UL);
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ArrayView1D<ulong, Stride1D.Dense> divisors = tables.SelectDivisors(tableKind, nMod10);
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ArrayView1D<ulong, Stride1D.Dense> divisorSquares = tables.SelectDivisorSquares(tableKind, nMod10);
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if (divisors.Length == 0 || divisorSquares.Length == 0)
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{
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return;
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}
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int divisorLength = (int)divisors.Length;
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int squareLength = (int)divisorSquares.Length;
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int divisorLength = (int)divisorSquares.Length;
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int threadIndex = index;
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if (threadIndex >= divisorLength || threadIndex >= squareLength)
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if (threadIndex >= divisorLength)
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{
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return;
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}
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ulong divisorSquare = divisorSquares[threadIndex];
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if (divisorSquare == 0UL || divisorSquare > maxDivisorSquare)
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if (divisorSquare > maxDivisorSquare)
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{
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return;
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}
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ulong divisor = divisors[threadIndex];
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divisor = n % divisor;
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if (divisor == 0UL)
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{
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return;
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}
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if (n % divisor == 0UL)
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{
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resultFlag[0] = 1;
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}
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